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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Re-sprites the chem jugs so that every elemental chem has a clearly readable label. ![image](https://github.com/user-attachments/assets/83196d6d-557b-46cb-b2d5-c2e581ae49e2) ![image](https://github.com/user-attachments/assets/bbceb62a-e595-4011-abcc-69ed47b118ed) The chem starter kit now comes with a complete set of chemicals to make everything else. However, it lost its bottle of pre-made sulfuric acid. Also, all elementary chemicals are now available from the outpost, and sugar and ethanol are orderable in bulk (these two are under foods and agriculture, the idea is sugar is for cooking and ethanol for hydroponics, even though they're useful to amateur chemists too!) as mini bottles and bags. ## Why It's Good For The Game Outpost and the chemistry starter kit was missing some baseline chems. Now you can buy any of them if you have the credits. Sure you can ghetto many of these, but I still prefer options. ## FEEDBACK ON PRICING NEEDED. Some of these chem costs were awfully high for what they were... I set pretty much everything to 750 now. ## Changelog :cl: add: Added more purchasable chemicals to outpost. add: Added missing elemental chems to chem starter kit del: removed sulfuric acid from chem starter set. You have to make it. imageadd: tweaked and added more elemental chemical jugs. /:cl:
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