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Nerfs the everloving almighty shit out of the jungle demonic office r…
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…uin (#2430)

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## About The Pull Request
Nerfs the ruin by removing most of its gamer gear, and changing the
syndicate hardsuit you find into a scarlet hardsuit.


Not to mention the two goddamn deathsquad hardsuits all there,
wholesale, for free.
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## Why It's Good For The Game

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a8333190-37ce-441f-a746-bb5f2fc26828)

This shit is not okay jesus fucking christ, two deathsquad hardsuits?
Are you insane?
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## Changelog

:cl: PositiveEntropy
balance: The Jungle Demonic Office Ruin has now been appropriately
balanced, now only having a scarlet hardsuit, decent syndicate armor,
and a bulldog with no spare mags.
/:cl:

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Imaginos16 authored Oct 26, 2023
1 parent bb4577e commit 2a74c23
Showing 1 changed file with 24 additions and 3 deletions.
27 changes: 24 additions & 3 deletions _maps/RandomRuins/JungleRuins/jungle_demon.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@
/area/ruin/powered)
"pm" = (
/obj/structure/table/reinforced,
/obj/item/upgradescroll,
/obj/item/paper,
/turf/open/floor/plasteel/dark,
/area/ruin/powered)
"pE" = (
Expand Down Expand Up @@ -220,9 +220,27 @@
/turf/open/floor/plasteel/dark,
/area/ruin/powered)
"tR" = (
/obj/structure/closet/gimmick/tacticool,
/obj/structure/railing{
dir = 8
},
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/under/syndicate,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/blood/old,
/obj/item/clothing/under/syndicate,
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/head/helmet/operator,
/obj/item/clothing/head/helmet/operator,
/obj/item/clothing/suit/armor/vest/syndie,
/obj/item/clothing/suit/armor/vest/syndie,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/turf/open/floor/plasteel/dark,
/area/ruin/powered)
"uj" = (
Expand Down Expand Up @@ -494,8 +512,11 @@
/turf/open/floor/plasteel/dark,
/area/ruin/powered)
"PA" = (
/obj/machinery/suit_storage_unit/syndicate,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/suit_storage_unit/inherit,
/obj/item/clothing/suit/space/hardsuit/syndi/scarlet,
/obj/item/clothing/mask/breath,
/obj/item/tank/internals/oxygen/red,
/turf/open/floor/plasteel/dark,
/area/ruin/powered)
"QI" = (
Expand Down

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