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Changed portable generator sheet burn times (#2882)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Portable generators all have different burn times. This unifies them. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The superpacman was actually inferior, and considerably so, to the regular pacman in total energy generated. A pacman had a time_per_sheet of 260, while a superpacman was only 85 for only double the power! This made it inferior in every way, because uranium is also quite rare. While there are no obtainable mrspacmans as far as I am aware, I find no reason to have any of these generators set with different burn times. This simplifies it by unifying all of them into the same base time_per_sheet of 260. I am aware this is going to mess with balance a little bit, but I believe that simplifying the amount of variables in play will help make balancing easier in the long run, because it isn't immediately obvious that there were different sheet burn times. Balance should be affected by changing power generated, uranium spawn rate, number of sheets and generators at round start... etc, not some property that you can't see unless you stand there comparing generators side by side. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: All pacman and its variants now have the same sheet burn times. Superpacmans are no longer the vastly inferior generator. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: FalloutFalcon <[email protected]>
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