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Does Penance So The Ghosts Go Away (#2442)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request "This is AI c-Caldwell - Reporting return of essential station functions to Minya League Installation 'Trifuge' following pirate attack - **///far too long ago///** - All vessels are invited to dock and partake of our services, including an active Ore Refinery, world class bar, and purchasable storefronts **//please come, I'm so lonely///** The Minya League, and myself, would like to extend our gratitude to **///-who else but me?///**. Installation 'Trifuge' is located in orbit of the Star 'Anselhome', at the L5 point of Anselhome and habitable world, 'Hofud'. Noting active travel advisory - Hofud is currently **///nothing but ash left by monsters///**. Independent Vessels are advised to avoid landing until Minya League Ships can deliver disaster relief to the planet **///not that they'll be coming....///**" "This message will repeat in approximately 20 galactic standard minutes" Remaps the shitty outpost 1 (indie space) outpost that I made like 6 months ago. it sucks. Anyone who doesn't think it sucks probably has stockholm symdromed themselves into liking it. Also this one has lore and room for expansion. It's main features are: - Decent amount of maint for outpost antics - REASONABLE amount of storefronts -abandoned feel - bar - Ore refinery so my holy mandate can be implemented when I decide I'm done with my break. ![2023-10-30 22 34 33](https://github.com/shiptest-ss13/Shiptest/assets/94164348/de3d93e2-e43b-478a-9d8c-7b44c972433d) ![2023-10-30 22 34 35](https://github.com/shiptest-ss13/Shiptest/assets/94164348/770109d4-1ab8-46b2-b3b8-e96c575cdde4) There are your screenshots. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I'd like the voices in my walls to stop whispering to me about the horrific mistakes I've made. They seem pretty upset about this one. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Erika Fox add: Outpost 1 has been remapped into something fathomably less ass. It's a bit smaller, probably, but I'm going to call that a good thing. add: random number spawner. It's good for hull numbers that shouldn't be static. imageadd: a really bad sprite for a service directions sign. add: Another elevator template (coincidentally demonstrating how that system works in code) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <[email protected]>
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