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bunch more repaths from merge
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FalloutFalcon committed Sep 13, 2024
1 parent aa8ce55 commit 3a561a9
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Showing 25 changed files with 38 additions and 38 deletions.
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Expand Up @@ -2982,7 +2982,7 @@
dir = 1
},
/obj/machinery/light/directional/west,
/obj/item/kitchen/knife/hunting,
/obj/item/melee/knife/hunting,
/obj/item/clothing/suit/hooded/cloak/goliath,
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plasteel/white,
Expand Down Expand Up @@ -3828,7 +3828,7 @@
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/kitchen/knife/shiv,
/obj/item/melee/knife/shiv,
/turf/open/floor/plasteel/white,
/area/ruin/lavaland/factory/adminstrative)
"LX" = (
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4 changes: 2 additions & 2 deletions _maps/shuttles/independent/independent_sunskipper.dmm
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Expand Up @@ -873,8 +873,8 @@
},
/obj/item/pickaxe,
/obj/item/pickaxe,
/obj/item/kitchen/knife/hunting,
/obj/item/kitchen/knife/hunting,
/obj/item/melee/knife/hunting,
/obj/item/melee/knife/hunting,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/head/hardhat/mining,
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2 changes: 1 addition & 1 deletion _maps/shuttles/roumain/srm_elder.dmm
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Expand Up @@ -1533,7 +1533,7 @@
/obj/item/clothing/shoes/cowboy,
/obj/item/clothing/shoes/cowboy/black,
/obj/item/clothing/shoes/combat,
/obj/item/kitchen/knife/hunting,
/obj/item/melee/knife/hunting,
/obj/item/gps{
pixel_x = -7
},
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2 changes: 1 addition & 1 deletion _maps/shuttles/syndicate/syndicate_panacea.dmm
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Expand Up @@ -7344,7 +7344,7 @@
/obj/item/cutting_board{
pixel_y = 3
},
/obj/item/kitchen/knife/butcher{
/obj/item/melee/knife/butcher{
pixel_y = 4;
pixel_x = 4
},
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4 changes: 2 additions & 2 deletions code/datums/components/crafting/recipes/weapon.dm
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Expand Up @@ -161,7 +161,7 @@

/datum/crafting_recipe/spear
name = "Spear"
result = /obj/item/spear
result = /obj/item/melee/spear
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/shard = 1,
/obj/item/stack/rods = 1)
Expand Down Expand Up @@ -261,7 +261,7 @@

/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/spear/bonespear
result = /obj/item/melee/spear/bone
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
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2 changes: 1 addition & 1 deletion code/game/gamemodes/nuclear/nuclear.dm
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Expand Up @@ -169,7 +169,7 @@
backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
/obj/item/tank/jetpack/oxygen/harness=1,\
/obj/item/gun/ballistic/automatic/pistol/ringneck=1,\
/obj/item/kitchen/knife/combat/survival)
/obj/item/melee/knife/survival)


/datum/game_mode/nuclear/generate_credit_text()
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4 changes: 2 additions & 2 deletions code/game/objects/items/melee/spear.dm
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Expand Up @@ -45,7 +45,7 @@
/*
* Bone Spear
*/
/obj/item/melee/spear/bonespear //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
/obj/item/melee/spear/bone //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
icon_state = "bone_spear0"
name = "bone spear"
base_icon_state = "bone_spear0"
Expand All @@ -55,7 +55,7 @@
force = 11
throwforce = 21

/obj/item/melee/spear/bonespear/ComponentInitialize()
/obj/item/melee/spear/bone/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=11, force_wielded=19, icon_wielded="[icon_prefix]1")

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2 changes: 1 addition & 1 deletion code/game/objects/items/stacks/sheets/sheet_types.dm
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Expand Up @@ -519,7 +519,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \

GLOBAL_LIST_INIT(bone_recipes, list( \
new /datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar/bone, 3), \
new /datum/stack_recipe("bone dagger", /obj/item/kitchen/knife/combat/bone, 2)))
new /datum/stack_recipe("bone dagger", /obj/item/melee/knife/bone, 2)))

/obj/item/stack/sheet/bone
name = "bones"
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4 changes: 2 additions & 2 deletions code/game/objects/items/storage/uplink_kits.dm
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Expand Up @@ -22,7 +22,7 @@
new /obj/item/multitool/ai_detect(src) // 1 tc
new /obj/item/encryptionkey/syndicate(src) // 2 tc
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
new /obj/item/kitchen/knife/switchblade(src) //I'll count this as 2 tc
new /obj/item/melee/knife/switchblade(src) //I'll count this as 2 tc
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
new /obj/item/flashlight/emp(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
Expand Down Expand Up @@ -184,7 +184,7 @@
if("made_man")
new /obj/effect/spawner/lootdrop/mafia_outfit(src) // 0 TC, just an outfit for the new 'don of this family
new /obj/item/gun/ballistic/automatic/smg/firestorm/pan(src) // 20 TC, a gun with 50 .45 bullets on a three round burst is kinda outstanding
new /obj/item/kitchen/knife/switchblade(src) // 3 TC? It's nice, but it's really a stealth/oh fuck I'm out of ammo weapon
new /obj/item/melee/knife/switchblade(src) // 3 TC? It's nice, but it's really a stealth/oh fuck I'm out of ammo weapon
new /obj/item/reagent_containers/food/drinks/bottle/vodka (src) // 5 TC, free molotov assemblies
new /obj/item/reagent_containers/food/drinks/bottle/vodka (src)
new /obj/item/reagent_containers/food/drinks/bottle/vodka (src)
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4 changes: 2 additions & 2 deletions code/game/objects/structures/headpike.dm
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Expand Up @@ -24,9 +24,9 @@
victim = new(src)
victim.real_name = random_unique_name(prob(50))

spear = locate(bonespear ? /obj/item/melee/spear/bonespear : /obj/item/melee/spear) in parts_list
spear = locate(bonespear ? /obj/item/melee/spear/bone : /obj/item/melee/spear) in parts_list
if(!spear)
spear = bonespear ? new/obj/item/melee/spear/bonespear(src) : new/obj/item/melee/spear(src)
spear = bonespear ? new/obj/item/melee/spear/bone(src) : new/obj/item/melee/spear(src)

update_appearance()
return ..()
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4 changes: 2 additions & 2 deletions code/modules/cargo/blackmarket/blackmarket_items/weapons.dm
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Expand Up @@ -15,7 +15,7 @@
/datum/blackmarket_item/weapon/bone_spear
name = "Bone Spear"
desc = "Authentic tribal spear, made from real bones! A steal at any price, especially if you're a caveman."
item = /obj/item/melee/spear/bonespear
item = /obj/item/melee/spear/bone

price_min = 200
price_max = 300
Expand All @@ -25,7 +25,7 @@
/datum/blackmarket_item/weapon/switchblade
name = "Switchblade"
desc = "Extra shrap switchblades for intimidation AND style. Bandages not included if you cut yourself."
item = /obj/item/kitchen/knife/switchblade
item = /obj/item/melee/knife/switchblade

price_min = 500
price_max = 700
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2 changes: 1 addition & 1 deletion code/modules/cargo/packs/costumes_toys.dm
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Expand Up @@ -115,7 +115,7 @@
if(prob(30)) //Not all mafioso have mustaches, some people also find this item annoying.
new /obj/item/clothing/mask/fakemoustache/italian(C)
if(prob(10)) //A little extra sugar every now and then to shake things up.
new /obj/item/kitchen/knife/switchblade(C)
new /obj/item/melee/knife/switchblade(C)

/datum/supply_pack/costumes_toys/mech_suits
name = "Exosuit Pilot's Suit Crate"
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6 changes: 3 additions & 3 deletions code/modules/clothing/outfits/ert/frontiersmen_ert.dm
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Expand Up @@ -123,7 +123,7 @@
/obj/item/gun/energy/e_gun/mini))
if("Melee")
r_hand = pickweight(list(
/obj/item/kitchen/knife/combat/survival = 15,
/obj/item/melee/knife/survival = 15,
/obj/item/melee/baseball_bat = 10,
/obj/item/melee/roastingstick = 2,
/obj/item/kitchen/fork = 1,
Expand Down Expand Up @@ -173,14 +173,14 @@
suit = /obj/item/clothing/suit/armor/frontier
suit_store = /obj/item/gun/ballistic/automatic/pistol/deagle

backpack_contents = list(/obj/item/clothing/mask/gas/frontiersmen, /obj/item/ammo_box/magazine/m50=2, /obj/item/binoculars=1, /obj/item/kitchen/knife/combat/survival)
backpack_contents = list(/obj/item/clothing/mask/gas/frontiersmen, /obj/item/ammo_box/magazine/m50=2, /obj/item/binoculars=1, /obj/item/melee/knife/survival)

/datum/outfit/job/frontiersmen/ert/leader/unnarmed
name = "ERT - Frontiersman Officer (Unnarmed)"

suit_store = null

backpack_contents = list(/obj/item/clothing/mask/gas/frontiersmen, /obj/item/binoculars=1, /obj/item/kitchen/knife/combat/survival)
backpack_contents = list(/obj/item/clothing/mask/gas/frontiersmen, /obj/item/binoculars=1, /obj/item/melee/knife/survival)

/datum/outfit/job/frontiersmen/ert/medic
name = "ERT - Frontiersman Medic"
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2 changes: 1 addition & 1 deletion code/modules/clothing/outfits/ert/nanotrasen_ert.dm
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Expand Up @@ -29,7 +29,7 @@
belt = /obj/item/storage/belt/security/full
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1)
l_pocket = /obj/item/kitchen/knife/switchblade
l_pocket = /obj/item/melee/knife/switchblade

/datum/outfit/centcom/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
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2 changes: 1 addition & 1 deletion code/modules/clothing/outfits/factions/frontiersmen.dm
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Expand Up @@ -184,7 +184,7 @@
accessory = /obj/item/clothing/accessory/armband/med
uniform = /obj/item/clothing/under/frontiersmen
glasses = /obj/item/clothing/glasses/hud/health
r_pocket = /obj/item/kitchen/knife/combat/survival
r_pocket = /obj/item/melee/knife/survival
suit = /obj/item/clothing/suit/frontiersmen
head = /obj/item/clothing/head/frontier
belt = /obj/item/storage/belt/medical/webbing/frontiersmen
2 changes: 1 addition & 1 deletion code/modules/clothing/outfits/factions/independent.dm
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Expand Up @@ -349,7 +349,7 @@
uniform = /obj/item/clothing/under/utility
head = /obj/item/clothing/head/soft/black
shoes = /obj/item/clothing/shoes/combat
l_pocket = /obj/item/kitchen/knife/combat/survival
l_pocket = /obj/item/melee/knife/survival
gloves = /obj/item/clothing/gloves/color/red/insulated

implants = list(/obj/item/implant/radio)
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2 changes: 1 addition & 1 deletion code/modules/clothing/outfits/factions/nanotrasen.dm
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Expand Up @@ -316,7 +316,7 @@

backpack_contents = list(
/obj/item/flashlight/seclite=1,
/obj/item/kitchen/knife/combat/survival=1,
/obj/item/melee/knife/survival=1,
/obj/item/stack/marker_beacon/ten=1,
/obj/item/radio/weather_monitor=1,
)
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4 changes: 2 additions & 2 deletions code/modules/clothing/outfits/factions/syndicate.dm
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Expand Up @@ -711,7 +711,7 @@
head = /obj/item/clothing/head/hardliners
suit = /obj/item/clothing/suit/hardliners
glasses = /obj/item/clothing/glasses/hud/health
r_pocket = /obj/item/kitchen/knife/combat/survival
r_pocket = /obj/item/melee/knife/survival
back = /obj/item/storage/backpack/duffelbag/syndie/med
id = /obj/item/card/id/syndicate_command/crew_id
backpack_contents = list(/obj/item/storage/box/survival/syndie=1, /obj/item/storage/firstaid/medical,)
Expand All @@ -723,7 +723,7 @@
head = /obj/item/clothing/head/ngr/surgical
suit = /obj/item/clothing/suit/ngr/smock
glasses = /obj/item/clothing/glasses/hud/health
r_pocket = /obj/item/kitchen/knife/combat/survival
r_pocket = /obj/item/melee/knife/survival
back = /obj/item/storage/backpack/duffelbag/syndie/med
id = /obj/item/card/id/syndicate_command/crew_id
backpack_contents = list(/obj/item/storage/box/survival/syndie=1, /obj/item/storage/firstaid/medical,)
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2 changes: 1 addition & 1 deletion code/modules/mapping/mapping_helpers.dm
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Expand Up @@ -280,7 +280,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
//cake + knife to cut it!
if(length(table))
var/turf/food_turf = get_turf(pick(table))
new /obj/item/kitchen/knife(food_turf)
new /obj/item/melee/knife/kitchen(food_turf)
var/obj/item/food/cake/birthday/iancake = new(food_turf)
iancake.desc = "Happy birthday, Ian!"

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Expand Up @@ -9,7 +9,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
loot = list(/obj/effect/mob_spawn/human/corpse/frontier,
/obj/item/kitchen/knife/combat/survival)
/obj/item/melee/knife/survival)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
faction = list(FACTION_ANTAG_FRONTIERSMEN)
footstep_type = FOOTSTEP_MOB_SHOE
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Expand Up @@ -23,8 +23,8 @@
ranged_cooldown_time = 20
vision_range = 10
damage_coeff = list(BRUTE = 1, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
loot = list(/obj/item/claymore/cursed, /obj/item/clothing/suit/space/hardsuit/cult/enchanted)
mob_trophy = list(/obj/item/claymore/cursed, /obj/item/clothing/suit/space/hardsuit/cult/enchanted, /obj/item/upgradescroll)
loot = list(/obj/item/melee/sword/claymore, /obj/item/clothing/suit/space/hardsuit/cult/enchanted)
mob_trophy = list(/obj/item/melee/sword/claymore, /obj/item/clothing/suit/space/hardsuit/cult/enchanted, /obj/item/upgradescroll)
wander = FALSE
del_on_death = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
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Original file line number Diff line number Diff line change
Expand Up @@ -230,7 +230,7 @@
/obj/item/stack/marker_beacon/ten = 2,
/obj/item/mining_scanner = 2,
/obj/item/extinguisher/mini = 2,
/obj/item/kitchen/knife/combat/survival = 3,
/obj/item/melee/knife/survival = 3,
/obj/item/flashlight/seclite = 3,
/obj/item/stack/sheet/sinew = 3,
/obj/item/stack/sheet/bone = 3
Expand Down Expand Up @@ -275,7 +275,7 @@
if(prob(75))
back = pick(/obj/item/storage/backpack/industrial, /obj/item/storage/backpack/satchel/eng, /obj/item/storage/backpack/duffelbag/engineering, /obj/item/storage/backpack/messenger/engi)
if(prob(10))
back = /obj/item/fireaxe
back = /obj/item/melee/axe/fire
for(var/i = 1 to 3)
if(prob(75))
backpack_contents += pickweight(list(
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2 changes: 1 addition & 1 deletion code/modules/mod/modules/modules_ninja.dm
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Expand Up @@ -170,7 +170,7 @@
/// The item linked to the module that will get recalled.
var/obj/item/linked_weapon
/// The accepted typepath we can link to.
var/accepted_type = /obj/item/energy_katana
var/accepted_type = /obj/item/melee/sword/energy_katana

/obj/item/mod/module/weapon_recall/on_suit_activation()
ADD_TRAIT(mod.wearer, TRAIT_NOGUNS, MOD_TRAIT)
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2 changes: 1 addition & 1 deletion code/modules/research/designs/autolathe_designs.dm
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Expand Up @@ -865,7 +865,7 @@
id = "cleaver"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 18000)
build_path = /obj/item/kitchen/knife/butcher
build_path = /obj/item/melee/knife/butcher
category = list("initial", "Dinnerware")

/datum/design/spraycan
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4 changes: 2 additions & 2 deletions code/modules/vending/drinnerware.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,9 +16,9 @@
/obj/item/clothing/suit/apron/chef = 2,
/obj/item/kitchen/rollingpin = 2,
/obj/item/melee/knife/kitchen = 2,
/obj/item/kitchen/knife/pizza_cutter = 2,
/obj/item/melee/knife/pizza_cutter = 2,
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 = 2,
/obj/item/kitchen/knife/butcher = 1)
/obj/item/melee/knife/butcher = 1)
refill_canister = /obj/item/vending_refill/dinnerware
default_price = 50
extra_price = 250
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