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Fixes medical cyborgs being unable to interact with carbons (#3152)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Painkiller checks for cauterization now check the target rather than the person applying treatmenrr. This has no player-facing effects outside fixing a runtime preventing cyborgs from interacting with people Robotic limbs will now always have healing prioritized over cauterization if brute damage is present, since healing damage slows bleeding ## Why It's Good For The Game Uops :3 ## Changelog :cl: fix: cyborgs can touch people again code: robotic limbs will always have healing prioritized over being cauterized if treated with a welder /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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