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SolCon/SolGov Hardsuits (And Its Subtypes) Can Now Stow Away Guns! (#…
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## About The Pull Request
Does what it says on the tin. You can now holster guns, ammo and such on
the armor slot while equipping the hardsuit.
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## Why It's Good For The Game
I almost got shot because people got terrified at the fact I had a gun
on my hand, when I couldn't holster due to this oversight. Amazing.
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## Changelog

:cl: PositiveEntropy
fix: You can now store guns, ammunition, and melee weapons on the armor
slot when equipping a SolCon/SolGov hardsuit, and its subtypes!
/:cl:

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Imaginos16 authored Jul 10, 2024
1 parent 0a27368 commit 412d624
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions code/modules/clothing/spacesuits/hardsuit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1217,6 +1217,7 @@
item_state = "hardsuit_solgov"
armor = list("melee" = 50, "bullet" = 45, "laser" = 40, "energy" = 30, "bomb" = 60, "bio" = 100, "rad" = 60, "fire" = 90, "acid" = 75) //intentionally the fucking strong, this is master chief-tier armor //is this really what you call the strong?? is this the best solgov has to offer??????
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/solgov
allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
slowdown = 0
supports_variations = DIGITIGRADE_VARIATION

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