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Reduces the cost of food/botany items in the outpost and makes the gr…
…ill not suck as much. (#3299) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - Reduces and rebalances the prices of the items in the outpost food tab - Rebrands the advanced cooking crate as the condiment crate and adds BBQ sauce. - Fixes the grill, it used to constantly process even when it's doing nothing and spat out smoke for no reason, plus it didn't account for having negative fuel, which then made it act like it had infinite fuel. - The grill can now actually cook food. - Removes the xeno-energy interaction with the grill. It no longer works as fuel. - Changes the span classes to macros for the grill. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> A lot of the food items at the outpost are prohibitively expensive, or weirdly priced. The exotic meat crate for example costed more than the normal meat crate, and donk pockets costed as much as a shotgun. Making food more accessible should hopefully encourage players to cook and make their own things without it being a huge investment instead of ```` lava-cooked goliath steak ```` for the 1000th time. Bugfixes are also probably good for the grill, and making it less of a meme item. ## Changelog :cl: add: Grills can now cook food. del: Xeno-energy working as grill fuel. balance: Outpost food costs fix: Grills /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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