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commit 020f625c8218857d5684bb08e2cac723c9d2a92f Merge: c49ac0276c d29a2b2a27 Author: FalloutFalcon <[email protected]> Date: Fri Aug 30 10:26:10 2024 -0500 Merge branch 'fixes-orbit-menu-i-hope' of https://github.com/FalloutFalcon/ShiptestF into fixes-orbit-menu-i-hope commit c49ac0276c9222e1fe09544efe1483247c066996 Author: FalloutFalcon <[email protected]> Date: Sun Aug 11 21:01:52 2024 -0500 small tweaks commit c98c1f78922282f31518a33652653325baa659c0 Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 21:36:59 2024 -0500 some player panel cruft and removes some random helms from centcomm commit 94cc46bf143adc7214debf309ea7985f42924f86 Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 21:28:03 2024 -0500 fixes player panel commit 2ab14bef0b8e61cc7f8172cbaf1637eadbf40187 Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 20:32:11 2024 -0500 dont add points of intrest twice please commit f7cb4afdd9f5346e03f6fd993e139101a3a011f4 Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 17:03:44 2024 -0500 small fix to syntax commit 4483c79aa094b2ecee44cc89bc3fe1352e2bae8a Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 17:01:44 2024 -0500 this? commit 853bf2674078acc6109157aba1a2dd2986e35450 Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 16:56:58 2024 -0500 oops had the syntax wrong on the const, was still using func syntax commit 670ae6e45c540e74b25c08888659db1407478fd0 Author: FalloutFalcon <[email protected]> Date: Sat Aug 10 16:52:46 2024 -0500 const instead of functions commit e55a194fcb0a73f87d8005e34c5b15263ecb3d3c Author: Changelogs <[email protected]> Date: Fri Aug 9 20:33:53 2024 -0500 Automatic changelog generation for PR #3264 [ci skip] commit 627a947ba4424547f7427324e4d84ea0623ad409 Author: firebudgy <[email protected]> Date: Fri Aug 9 20:12:47 2024 -0400 Vox Sprite Update - Scarves and other Assorted Items (#3264) For some reason while watching Gundam I got the urge to sit down and start doing things, so here I am. Creates onmob_neck_vox.dmi for Vox neck items. Adds Vox sprites for all the striped scarves in-game to Vox, as well as Shemaghs, Cameras and the Stethoscope. And chest-high towels. And industrial jackets. And updates the palette on security HUDs and medical HUDs. ![image](https://github.com/user-attachments/assets/5fb64134-8e0e-49b7-8fe2-281184babfb5) ![image](https://github.com/user-attachments/assets/e68b6e4c-17bf-4bd2-bf00-fa39fbc017d1) ![image](https://github.com/user-attachments/assets/fd847523-87a0-40ba-a510-c3fbb8c604ba) ![image](https://github.com/user-attachments/assets/7cc64efc-cb23-46bf-828f-72bd7d98d071) ![image](https://github.com/user-attachments/assets/c2366b63-e925-42c6-bd84-051bba2cde36) ![image](https://github.com/user-attachments/assets/596add83-4423-4653-a1a3-4d9c6a2f7966) ![image](https://github.com/user-attachments/assets/4a6adb9f-b8a2-415f-ab3b-35e02bc6291e) ![image](https://github.com/user-attachments/assets/0f189fe1-7a99-47ac-ab23-63b5b052d3fa) ![image](https://github.com/user-attachments/assets/c8ef064f-3764-4142-b5ae-cacee6a9c93d) Adds more supported items for the Vox, which is pretty cool I think. Hopefully, plenty of people will appreciate the more customization options. :cl: add: Sprites for several different kinds of scarves for Vox! add: Additional sprites for several other items for Vox, such as chest-high towels and hazard jackets. add: Created onmob_neck_vox.dmi file, plus enabled support for it. /:cl: commit ffea7f0bce0c7574884c768b7d95a300e76a9711 Author: Changelogs <[email protected]> Date: Fri Aug 9 20:19:59 2024 -0500 Automatic changelog generation for PR #3260 [ci skip] commit 810df8ae58a54b616cc3164b3631f09a3c04eac3 Author: Latency <[email protected]> Date: Fri Aug 9 17:12:24 2024 -0700 Give the Talos a Corpsman (#3260) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Adds the corpsman role to the Talos,. The talos has lost its surgery medkit, which has been replaced with a brute and burn kit. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Surgery is dummy busted, not having a medic on a milship forces the role on someone else. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl:phoaly balance: Talos Corpsman has been readded with a different medkit loadout. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 1404861478021274c361a74133fbc8d198382f9e Author: Changelogs <[email protected]> Date: Fri Aug 9 20:06:55 2024 -0500 Automatic changelog generation for PR #3278 [ci skip] commit daced87719f9f6e82173be02d6c1a16fa8a34f0f Author: generalthrax <[email protected]> Date: Fri Aug 9 17:11:49 2024 -0700 Industrial Jacket Warm (For Real) (#3278) adds one line i forgot to add its Bleak :cl: fix: Fixes the Industrial Jacket to be warm (For Real) /:cl: commit d6f8a56209794e495bca5aa2f60cd6d239ea5854 Author: Changelogs <[email protected]> Date: Sat Aug 10 00:56:08 2024 +0000 Automatic changelog compile [ci skip] commit d594becb624dcd648fd4baee89df3acf39e9e789 Author: Changelogs <[email protected]> Date: Fri Aug 9 19:44:27 2024 -0500 Automatic changelog generation for PR #3279 [ci skip] commit 35e1b8978c8138eaf69c403454ebc3ccbcaec691 Author: generalthrax <[email protected]> Date: Fri Aug 9 17:10:53 2024 -0700 Cleanbots destroy cigarette butts (#3279) Cleanbots now shoot acid at cigarette butts like they do to normal trash. Increased the amount of acid cleanbots shoot out by an amount so the trash actually gets destroyed. To restore order in a ship full of smokers :cl: add: Cleanbots now destroy cigarette butts, and dispense enough acid to do so. /:cl: commit 60b7f1060508c39705cb65ff8c29d2da59f54446 Author: Changelogs <[email protected]> Date: Fri Aug 9 19:20:45 2024 -0500 Automatic changelog generation for PR #3281 [ci skip] commit 3e7162065180b588d840e391c5ac6ffff86ba614 Author: rye-rice <[email protected]> Date: Fri Aug 9 17:10:14 2024 -0700 Fixes indie sec hardsuit sprite (#3281) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Fixes the indie sec hardsuit not showing up on digi ![image](https://github.com/user-attachments/assets/7f965a42-0945-4a0c-ace1-b29378eb7b60) I fucked up :cl: fix: indie sec hardsuit now shows up /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: retlaw34 <[email protected]> commit 7972bc9ef24023e092f3711aba48e99b4f10eabc Author: Changelogs <[email protected]> Date: Wed Aug 7 00:56:28 2024 +0000 Automatic changelog compile [ci skip] commit 56912079049e3fd846181c4ab7168bff094fa3ee Author: Changelogs <[email protected]> Date: Tue Aug 6 03:33:04 2024 -0500 Automatic changelog generation for PR #3006 [ci skip] commit 2f286eed910c43f081245a4cc05d761ccff1727a Author: Sadhorizon <[email protected]> Date: Tue Aug 6 10:21:53 2024 +0200 Remaps the Dwayne. (#3006) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> As the title might hint, this remaps the Dwayne. **TODO:** - [x] hydrogen thrusters (after that PR is merged) - [x] fix bridge - [x] fix atmos - [x] finish the wiki page --- not finished, but good enough for now - [x] processing console directionals Most glaring changes are addition of second hangar (dedicated to cargo), addition of crew areas, addition of a smelter setup, and removal of medical area. Miners have lost some gear too - namely, crusher, KA and the explorer suits are now dead. Also fixes a bunch of weird issues Dwayne had. But yea, this is pretty much a complete remap. Every room was tweaked pretty hard, while trying to keep the ship's soul. ![scrnshot1](https://github.com/shiptest-ss13/Shiptest/assets/108196626/a8e2cbf5-5b96-4520-ba3a-25ded82d41be) ![StrongDMM-2024-07-09 00 04 40](https://github.com/shiptest-ss13/Shiptest/assets/108196626/84c7539f-1e54-481d-a213-2f94008f585f) ![StrongDMM-2024-07-01 01 24 00](https://github.com/shiptest-ss13/Shiptest/assets/108196626/568d2514-56df-4f2b-8c44-97579c9fbc9f) **JOB SLOT CHANGES:** - No doctor - there is no medical. What do you want them to do??? - Two less deckhands - you REALLY don't need three. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Dwayne is old and can use some tweaks. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: tweak: Remapped the Dwayne-class Long Range Mining Transport. add: Added a random plushie spawner and a random moth plushie spawner. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit b1f6111af4838ace236b81b790fb996f0c8d6947 Author: Changelogs <[email protected]> Date: Tue Aug 6 02:49:06 2024 -0500 Automatic changelog generation for PR #3180 [ci skip] commit b7e2688505dc2a3ba2e741bda59a447bbd19cb14 Author: HelmCrab <[email protected]> Date: Tue Aug 6 02:39:16 2024 -0500 Hazardous Gases (Cl and HCl) (#3180) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Adds chlorine gas and hydrogen chloride gas These gases hurt to be exposed to in high concentration if not in EVA Plasma, Trit, Cl, and HCl now damage eyes if not wearing goggles (welding, heat, or cold goggles currently) Chlorine reacts with hydrogen to make HCl and makes heat while doing so. HCl burns into H2O and Cl. ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/e0263c74-0958-475f-b956-4024b32ed237) ![image](https://github.com/user-attachments/assets/ac384206-c567-4baa-9fbc-42ec56a5e02e) Scrubbers are now set to filter most gases at roundstart. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Hazardous planetary gases! (not actually implemented in this PR, but opens up the possibility) More gases that are actually relevant to Normal shiptest rounds is good, since there's few station gases that can be reasonably seen or made (freon has been made like once. stimulum and nitryl are dumb. likely could be removed) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: Chlorine and Hydrogen Chloride gases! Wear your goggles! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: JimKil3 <[email protected]> Co-authored-by: goober3 <[email protected]> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: rye-rice <[email protected]> Co-authored-by: Theos <[email protected]> commit 5438affef0de4e7506afb336c585c1841c2ab61b Author: Paynt <[email protected]> Date: Mon Aug 5 20:27:08 2024 -0400 Saint Roumain Kepori outfits (#3262) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Makes Kepori variations for the SRM outfits. Thanks to ryerice and spookypineapple for hanging out and helping me with these! **uniform** ![Screenshot 2024-08-02 011344](https://github.com/user-attachments/assets/831e8bac-1c3a-42a3-a8d8-27441ace650c) **shadow** ![Screenshot 2024-08-02 011922](https://github.com/user-attachments/assets/834cdb8a-971d-40d2-be78-206bbb4b2eff) **Hunter** ![Screenshot 2024-08-02 012056](https://github.com/user-attachments/assets/e69e1fb7-8e7b-4dee-a9fc-810afc680c38) **Hunter Doctor** ![Screenshot 2024-08-02 012340](https://github.com/user-attachments/assets/948f3c06-4113-44e5-9bfd-2b2efaa71aaf) **Flamebearer** ![Screenshot 2024-08-02 012544](https://github.com/user-attachments/assets/f02934ea-79e1-4cfd-a5ea-127b0a2cc545) **Colligne** ![Screenshot 2024-08-02 012745](https://github.com/user-attachments/assets/0e95e4b1-c920-48a2-8fd5-d323cc53590f) **montange** ![Screenshot 2024-08-02 013047](https://github.com/user-attachments/assets/6fd7504f-4e7e-4a44-a627-9649ca19094a) **Hardsuit** ![Screenshot 2024-08-02 013807](https://github.com/user-attachments/assets/cbac829e-73d0-43a1-ad53-ce810f7d7c51) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Kepori can finally be played in the SRM <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: Added new things add: Added more things imageadd: added some icons and images code: changed some code /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 74ed9ba8bfb0cdd2a75b58758e539abc4b9c7de4 Author: Changelogs <[email protected]> Date: Sun Aug 4 00:59:50 2024 +0000 Automatic changelog compile [ci skip] commit 850d59a2cf92e1b88336fd4fb39e3dcd2290ab12 Author: Changelogs <[email protected]> Date: Sat Aug 3 07:08:34 2024 -0500 Automatic changelog generation for PR #3222 [ci skip] commit fd067f9ded9afcbe361eb00824b8254a2665fbd0 Author: zevo <[email protected]> Date: Sat Aug 3 06:22:15 2024 -0400 Social Anxiety quirk fixes and tweaks (#3222) Changes some things about the social anxiety quirk to make it more bearable to deal with. - Removes the ability for it to silence you, which would eat messages players tried to send while roleplaying. - Decreases the severity of stuttering across the board, and prevents it from removing characters in the message. - Psicodine now actually suppresses the main effects of social anxiety while it is active, making the medicine actually usable once more. Players were unable to use this quirk due to a variety of reasons. It would randomly silence you around people, give you an exaggerated stutter that made your runechat impossible to read, and couldn't even be suppressed because it's treatment medication was bugged and had very little use outside of it. Now the quirk is a little more managable, and players should be able to take it and roleplay with it again. I may mess with the stutter further if needed as I still think its a little extreme in some cases. :cl: balance: the Quirk Social Anxiety no longer silences you randomly fix: Stuttering is now far less extreme and will not delete characters fix: Psicodine now actually suppresses the effects of social anxiety /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit aa9f93c70304c73157d55b7d64724e2fed0da733 Author: Changelogs <[email protected]> Date: Sat Aug 3 06:56:25 2024 -0500 Automatic changelog generation for PR #3225 [ci skip] commit cd4afda688ec07aeb0bf0b122a9332446d027975 Author: Gristlebee <[email protected]> Date: Sat Aug 3 03:21:18 2024 -0700 Sandbags can be bought at the outpost and deconstructed by click dragging them onto yourself (#3225) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds empty sandbags to the outpost, 7 sandbags for 150 under the sec supply tab Sandbags can be deconned by click dragging them onto your mob and a short do after. Adds an examine message for how to decon. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Sandbags are odious to use currently, being effectively single use once deployed and just sitting there once the fight's done. If you want to clean them up afterwards you're stuck smashing them apart until they break These changes should make sandbags more accessible and practical to use. :cl: add: Sandbags can be deconed by click dragging them onto your mob. add: Sandbags to the outpost for 150 credits. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit ae65633662979d0fefb199ba2648b404d9457522 Author: Changelogs <[email protected]> Date: Sat Aug 3 06:44:13 2024 -0500 Automatic changelog generation for PR #3240 [ci skip] commit 8d3711c4e4993328f7b04603b8ba71a1b339d2a1 Author: Martinpachu <[email protected]> Date: Sat Aug 3 07:20:07 2024 -0300 Autolathable stripper clips and 7.62 polymer rifle. (#3240) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Requested by Apogee. Makes all stripper clips able to be created at the autolathe, since they're supposed to be simple, cheap, disposable things, as opposed to magazines which are more complex and important. They don't get built with ammo, of course. And the polymer rifle gets changed to being chambered in 7.62, which has the same stats as .300 blackout. They've been done in the same PR since it'll add the polymer rifle's 762 speedloader to the autolathe too. Clips are supposed to be disposable cheap things, when right now they're equal to speedloaders and magazines. The polymer rifle having a special bullet type all to itself that you could get only by killing hermits was a bit befuddling. :cl: add: Clips of all kinds (not magazines!) can now be produced on the autolathe. del: .300 blackout. The polymer rifle now fires 7.62. del: Clip cargo packs, as they are now redundant. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit dc06dd10f2d810dd567804fe4bbb7670f6f24b19 Author: Changelogs <[email protected]> Date: Sat Aug 3 06:29:39 2024 -0500 Automatic changelog generation for PR #3234 [ci skip] commit c4a5eddd458283783a1f5de399db335453447e64 Author: FalloutFalcon <[email protected]> Date: Sat Aug 3 05:18:44 2024 -0500 Legions drop less money (#3234) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> swaps money drops from medium to small <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> legions drop a bit too much money right now? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: balance: nerfed legion money drops. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit bb23404cbeba984a47376bfcc053fb98c6fa8c05 Author: Changelogs <[email protected]> Date: Sat Aug 3 06:16:53 2024 -0500 Automatic changelog generation for PR #3229 [ci skip] commit e8ce1702f2bf4535c31614d10234e461c5627b34 Author: Apogee-dev <[email protected]> Date: Sat Aug 3 03:16:00 2024 -0700 Removes Syndie survival boxes (#3229) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Gives Syndicate outfit datums the same boxes as their normal equivalents, flattening that part of job gear and getting rid of the annoying syndicate gas mask issue so those can be treated like the specialty masks they are. why did syndies get a snowflake box anyway. no other faction does :cl: balance: Replaced syndie survival boxes in outfit datums with normal job-equivalent boxes /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit f44532dd6ec1df0562fef1d4b2e564def7c6356a Author: Changelogs <[email protected]> Date: Sat Aug 3 06:04:42 2024 -0500 Automatic changelog generation for PR #3263 [ci skip] commit b77b5a195f24d58faf7b05a8353f764422251c78 Author: Latency <[email protected]> Date: Sat Aug 3 03:12:21 2024 -0700 Buffs the LP hardsuits (#3263) - These are their primary gear, they better be good in comparison to others. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This buffs the armor values of the LP hardsuits and adds slowdown reduction and a reagent scanner to the medical hardsuit. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> The Ranger's whole shtick is that it revolves around the faux ert team. they have little in the way of guns so their hardsuits are important. They were meant to stay in level with other similar hardsuits but have remained unmaintained. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl:phoaly balance: Buffed LP hardsuits /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit d18ceb11c4cc306fb5643c00f93d3a100ce9fc7d Author: Changelogs <[email protected]> Date: Sat Aug 3 05:52:00 2024 -0500 Automatic changelog generation for PR #3265 [ci skip] commit 7df058b1ef342c9c7a808dc549afb10da38a9874 Author: firebudgy <[email protected]> Date: Sat Aug 3 06:12:11 2024 -0400 Fixes three total typos in the code. (#3265) Fixes some small errors in the code. Hooray! Game is playable again! :cl: fix: Fixed three typos in the code. /:cl: commit 75a907595bc6f233db615d6698ad283acce6b931 Author: Changelogs <[email protected]> Date: Sat Aug 3 05:39:44 2024 -0500 Automatic changelog generation for PR #3198 [ci skip] commit 399a806481d09e5c435ac2f90dd41c7221a73917 Author: Sadhorizon <[email protected]> Date: Sat Aug 3 12:06:24 2024 +0200 Adds directionals for the mining processing console/electrolyzer console. (#3198) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Taking this out of the Dwayne remap, cuz it really should just be a seperate PR. As title suggests, directionals now exist. Also rotates the consoles in in the outposts. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> They look weird without directionals. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: imageadd: Added directionals for mining processing consoles. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 55615ba191987c909507e665122b5cc0cee04bbf Author: Changelogs <[email protected]> Date: Sat Aug 3 05:27:19 2024 -0500 Automatic changelog generation for PR #3195 [ci skip] commit 0477796ed8ef8809b9f3e24173a18b9e4d1d8d1a Author: Apogee-dev <[email protected]> Date: Sat Aug 3 03:05:54 2024 -0700 Consistent Exosuit Terminology (#3195) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Changes just about every player-facing instance of the word "mech" to "exosuit." God help me, I did this manually so there shouldn't be any stupid find-and-replace shenanigans. Consistent terminology is good, and maybe people will stop thinking the overgrown power armor is a gundam. :cl: fix: Changed almost every player facing instance of the word "mech" to "exosuit" /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 6b258916100e8150c4a7810799ef843d81a66ba2 Author: Changelogs <[email protected]> Date: Sat Aug 3 05:15:07 2024 -0500 Automatic changelog generation for PR #3202 [ci skip] commit bb2164d6cb0cee1070aaa788c8d92168a65927db Author: HelmCrab <[email protected]> Date: Sat Aug 3 05:05:07 2024 -0500 Combustion & Electrolyzer fixes (#3202) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Hydrogen now burns with the correct (I think) enthalpy, making hydrogen TEGs viable. yay! Komodo, Skipper, and Inkwell get instruction sheets. Crying-sun had one and the upcoming dwayne remap adds one. Electrolyzers now try to link when ice goes in instead of on init, which caused certain maps to not connect. Electrolyzer multitool linking works now. Merits can no longer turn into a magic 0 value slip. Replaces nt_ice passive pumps with volume pumps (skipper keeps hydrogen, the commits lie) Hydrogen pumps not correctly connecting to the pipenet even when the Other recent map bug isn't in effect is still an issue, but I've got no idea how to fix it. Leaving it as an issue for now. fixed single wrong pixel on the sprite. new ![image](https://github.com/user-attachments/assets/575e4ef0-5f29-4fc8-bbf6-cc2d57eb28c4) old ![image](https://github.com/user-attachments/assets/2165bc33-f260-41ab-934d-3f6a90062277) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Fixes some of my mistakes. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: fix: hydrogen and combustion bugs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 637161e0660f88d1d0b46c22e8d922b561790fbc Author: Changelogs <[email protected]> Date: Fri Aug 2 21:49:55 2024 -0500 Automatic changelog generation for PR #3267 [ci skip] commit 269f136dd61960a5a2cff46e3b48b21a5e8e3145 Author: Imaginos16 <[email protected]> Date: Fri Aug 2 19:39:22 2024 -0700 Muzzle Flash-ening! (#3267) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Resprites muzzle flashes so that they no longer look like transparent jpgs! ![image](https://github.com/user-attachments/assets/eea2f9c3-e331-462c-8dcb-dcd095eef6a3) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Why did TGMC have literal jpg cutouts and call that muzzle flashes? Actually deranged. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: PositiveEntropy imageadd: Resprites muzzle flashes! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 83b359342f32598cc76ae59cd9dd7e16695cdf42 Author: Changelogs <[email protected]> Date: Sat Aug 3 00:54:47 2024 +0000 Automatic changelog compile [ci skip] commit 900c4c473613726c7748152654266a837b23f165 Author: Changelogs <[email protected]> Date: Fri Aug 2 02:21:33 2024 -0500 Automatic changelog generation for PR #3247 [ci skip] commit 929682320d557edf25cf858aa3f9779f1c7de14f Author: Sadhorizon <[email protected]> Date: Fri Aug 2 09:11:12 2024 +0200 Makes oxygen tanks at the outpost very cheap. (#3247) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> What if internals were cheap AF at the outpost? Would people actually buy them, instead of stealing from legions/hermits? Probably not, but worth a try. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Reduces the price of internals crate to a whopping 100 credits and changes the contents: 2 gas masks, 2 breathe masks -> 4 breathe masks 2 empty small tanks, 2 empty big tanks -> 3 full adv tanks, 1 full big tank Reduces the price of plasmaman tank kit to 100 credits, makes the tanks full, renames to "plasmaman internals crate". <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> :cl: tweak: Internals Crate now costs 100 credits and contains full oxygen tanks. tweak: Plasmaman Tank Kit renamed to Plasmaman Internals Crate. It now costs 100 credits and contains full plasma tanks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 37de7db2f60822e4c380714530f0019ae9283415 Author: Changelogs <[email protected]> Date: Thu Aug 1 23:16:57 2024 -0500 Automatic changelog generation for PR #3242 [ci skip] commit 488843e2c65e43dac6e6865767a6d6e2d66cc8b5 Author: Martinpachu <[email protected]> Date: Fri Aug 2 00:14:17 2024 -0300 Makes 8x50 boxes have exactly 5 rounds more. (#3242) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Mystery PR. Makes ammo for the illestren slightly cheaper! Enough for it to be as good economically as pistols i think. :cl: balance: 8x50 boxes now come with 25 ammo as opposed to 20. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 773fd896b8768f3cf614c4fdff370621eef35214 Author: Changelogs <[email protected]> Date: Thu Aug 1 23:04:36 2024 -0500 Automatic changelog generation for PR #3236 [ci skip] commit 346cf928f3b6c41840cd885609d9f28f3a88ee65 Author: Yata9arasu_alt <[email protected]> Date: Fri Aug 2 10:09:05 2024 +0700 Fixed: wrong cash bundle value, cash dropping upon stacking (#3236) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Fixing wrong cash bundle value, cash dropping upon stacking <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Can now collect and stack money without dropping it on the floor. Working as intended <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Cash bundle values before (wrong): ![image](https://github.com/user-attachments/assets/65f7da39-1996-4bf0-95ba-df6b98f12342) Cash bundle values after (right): ![image](https://github.com/user-attachments/assets/79b51f48-4a99-407a-87e0-a60a96fe2a2c) And money stacking: ![ezgif-5-8e33dfacb3](https://github.com/user-attachments/assets/8251068a-1e51-4229-b70d-d37d740f86d0) :cl: fix: Cash bundle value will now be correct in chat, cash will not drop upon stacking /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 0f8a8fec1ee681d99a63199be1a7e53f0c2e17a9 Author: Changelogs <[email protected]> Date: Thu Aug 1 22:40:26 2024 -0500 Automatic changelog generation for PR #3253 [ci skip] commit 25c48171336e947ecad824806bade60e1df3a003 Author: CoreyLee Hassell <[email protected]> Date: Thu Aug 1 23:05:38 2024 -0400 Fixed gun executions (#3253) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Fixes executions. Also fired off a few other rounds to make sure nothing else was wonky. No Kepori were actually harmed in the making of this film. ![dreamseeker_W5IavcWlZT](https://github.com/user-attachments/assets/81aa66eb-41d1-46ba-8633-d9d822d111fb) There was a circular logic issue that arose with the gun.dm refactor from a couple months ago and that's what was causing the issue. Fixes https://github.com/shiptest-ss13/Shiptest/issues/3252 Intended feature is working again :cl: fix: Executing someone with a gun is back, you psychos. Paint the floor red! /:cl: commit 550ee68a672151ec3e939838461bdfb36324e64d Author: Changelogs <[email protected]> Date: Thu Aug 1 22:28:13 2024 -0500 Automatic changelog generation for PR #3254 [ci skip] commit f8f7b49b58c5f27f18d8e5ab55d5866550723aa6 Author: zimon9 <[email protected]> Date: Thu Aug 1 23:04:55 2024 -0400 Adds an anesthetics crate to cargo (#3254) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This PR adds a cargo crate containing an Anesthetics tank and a medical mask for it, for 500 credits. It's rather difficult to get good quality anesthetics in-game without having to resort to ghetto chemistry, salvaging for it, or by hoping to get lucky with the black market. This PR should give an option for those that want anesthetics available in-round, in a way that makes sense for a medical professional to acquire. :cl: add: an anesthetics crate /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit 16d12051952622058c696cd2ce6860282d0e91d4 Author: Changelogs <[email protected]> Date: Thu Aug 1 22:14:58 2024 -0500 Automatic changelog generation for PR #3241 [ci skip] commit 511586bb0f17d41f98868bfb71eb67a500c9ee6f Author: Theos <[email protected]> Date: Thu Aug 1 23:04:33 2024 -0400 Guncase fix 2 (#3241) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Fixes #3232 :cl: fix: mini/energy gun cases no longer spawn with the wrong weapon in them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <[email protected]> commit 79faf3bd75a3634b1039960ae6624e639eeddb3f Author: Changelogs <[email protected]> Date: Thu Aug 1 21:02:50 2024 -0500 Automatic changelog generation for PR #3255 [ci skip] commit 077f4457d665c63281f1ae0d57debf6c431d3393 Author: firebudgy <[email protected]> Date: Thu Aug 1 21:52:00 2024 -0400 Additional sprites for Vox - Inteq and NGR (#3255) Added Vox Variations for the HV outfit, the Blood-Red Hazard Vest and two NGR hard hats. Also resprites the Vox Vanguard Battlecoat to closer match the current iteration with significant help from Rylie/Retlaw34/Ryerice. - Honorable Vanguard Beret - Honorable Vanguard Battlecoat - Vanguard Battlecoat - Leather Satchel - Blood Red Hazard Vest - NGR Hard Hat - NGR Foreman Hard Hat ![image](https://github.com/user-attachments/assets/e301f60c-2a23-4461-be34-e039301f339a) ![image](https://github.com/user-attachments/assets/5494cba3-ab60-4a01-9c28-26c148bf594d) ![image](https://github.com/user-attachments/assets/4857d900-50f9-4f92-b8a3-b9059997b3b0) ![image](https://github.com/user-attachments/assets/b2c6cfa0-318a-415c-80b0-5e051f3fd7ca) (honestly this satchel looks pretty bad in general but I figured i'd get it out of the way) ![image](https://github.com/user-attachments/assets/153fabb3-2ef3-497f-98b0-a98601232e24) Some of these sprites were some I saw people sad about lacking, and I figured that I might as well get off my lazy ass and do something about it. Knocked the HV gear out of the way and did a bit of a resprite for the Vanguard Battlecoat after being suggested to do it by a few people. :cl: add: New sprites for Vox! Vanguard and Honorable Vanguard Battlecoat sprite changes, NGR hard hats, and hazard vests! /:cl: commit 1cde96bbcc279c359203e832e1e8aedd7129b549 Author: Changelogs <[email protected]> Date: Thu Aug 1 20:44:14 2024 -0500 Automatic changelog generation for PR #3259 [ci skip] commit de314e2c07ebd12c98ef576fb2093dce2c0769d1 Author: generalthrax <[email protected]> Date: Thu Aug 1 16:45:25 2024 -0700 Cargo Typos (Contender) (#3259) Beacon got renamed a long while ago Yeah :cl: fix: Contender is now called the Beacon in cargo fix: .38 is now .38 and no longer has a bunch of random letters in front of it /:cl: commit 1f14419eb7af6706ca2bd5b214da29c6a556a05f Author: Changelogs <[email protected]> Date: Thu Aug 1 20:31:07 2024 -0500 Automatic changelog generation for PR #3257 [ci skip] commit e1148b0f03d99fef76933265459a84ace87d1ca5 Author: Theos <[email protected]> Date: Thu Aug 1 19:45:05 2024 -0400 Attachments are now small instead of normal sized (#3257) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Allows attachments to be carried in things like boxes and pockets. This is mostly useless since there is very little reason to not have an attachment glued to a gun after buying it, but suppressors being untenable to store (either taking up a bunch of bag space or making a gun potentially impossible to stow) is a bit silly :cl: balance: gun attachments are now small instead of normal sized /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <[email protected]> commit 1eb39f2a60f035858a32a4919ae7d5de1a3e7953 Author: Changelogs <[email protected]> Date: Thu Aug 1 20:07:12 2024 -0500 Automatic changelog generation for PR #3251 [ci skip] commit 20bf7fb51178a5cc4515855ddd439e5471a4a99a Author: generalthrax <[email protected]> Date: Thu Aug 1 16:44:16 2024 -0700 makes the industrial jacket warm (#3251) Gives the industrial jacket cold protection It looks pretty comfy and warm but isn't. It's kind of Strange :cl: add: Industrial jacket now keeps you warm /:cl: commit 6d60f7f233690e2711997da6ec0813420d5e7c81 Author: Changelogs <[email protected]> Date: Fri Aug 2 00:55:20 2024 +0000 Automatic changelog compile [ci skip] commit 6d35af2efbb1ffca4d2d19ad63f7e4e894db6d77 Author: Changelogs <[email protected]> Date: Thu Aug 1 19:51:58 2024 -0500 Automatic changelog generation for PR #3217 [ci skip] commit 93aacd50208d98770f40057dbb0b063d3ec61589 Author: Sadhorizon <[email protected]> Date: Fri Aug 2 01:44:06 2024 +0200 Coffee jitter nerf. (#3217) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Variants of coffee (cafe latte, iced coffee, hot ice coffee, soy latte) now only jitter on OD, same as normal coffee. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> It's annoying as hell to jitter all the time, just because your character likes coffee. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: tweak: Cafe latte, iced coffee, hot ice coffee and soy latte now only make your character jitter on OD. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit aba599dbfcaff611dc12f43e88aca450e9aab724 Author: Changelogs <[email protected]> Date: Thu Aug 1 19:25:43 2024 -0500 Automatic changelog generation for PR #3221 [ci skip] commit 5b0d88afc5aa815081c6a749d3e3097c7c54b961 Author: Sadhorizon <[email protected]> Date: Fri Aug 2 01:41:57 2024 +0200 Reduces prices of first aid kits. (#3221) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Standard: 750 -> 400 Brute/Burn: 1250 -> 700 Oxy/Tox: 1250 -> 500 Rad: 1000 -> 500 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Those prices weren't really that affordable in-game. Spending a 1000 credits on a single medikit is kinda goofy. This fixes that, in hopes that medikits are more used in general. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: tweak: Reduced the prices of first aid kits. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit d014feecc43103520edf972af8f1e182944ab6bb Author: Changelogs <[email protected]> Date: Thu Aug 1 19:12:24 2024 -0500 Automatic changelog generation for PR #3186 [ci skip] commit 027e88f4d309b01e7e17c4cc4d72c832654d5920 Author: FalloutFalcon <[email protected]> Date: Thu Aug 1 18:40:42 2024 -0500 distress signal admin button (#3186) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> A simple button that creates a announcement on whatever ship your hovering over! ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/a38409fb-9530-47ba-9c77-cb28e8e75645) ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/6230d9da-246c-41ee-8e08-7453a275c400) ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/4317a4a6-0a6b-4550-89df-47a7248d31ca) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Should save admins a lot of time <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: New admin button to launch a distress announcement quicker. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit b4824499e223c54b6c60d48665994db64e851a3d Author: Changelogs <[email protected]> Date: Thu Aug 1 18:59:34 2024 -0500 Automatic changelog generation for PR #3141 [ci skip] commit ca878ff286a5681b01d300c826ed4bb34feb165b Author: Theos <[email protected]> Date: Thu Aug 1 19:39:24 2024 -0400 Legion attacks now kill you slower (#3141) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Getting attacked by a legion skull while unconscious now causes it to generate a funny new organ (and staunch some current bleeding, so the victim will die slower) which will eventually transform you into a legion if untreated. Legion skulls will also not attack people who are in hardcrit. If a surgical table is not present, the onset of legionnification can be postponed by injecting spaceacillin or synaptizine, which halt the disease's progress while being metabolized. Dying instantly? boring !! time for drama. :cl: add: legion attacks will now inject an organ which eventually causes a transformation, rather than instantly killing and transforming people. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]> commit 07d7c9206bf84dda1df88ab1ee377ef63e3041f1 Author: Changelogs <[email protected]> Date: Thu Aug 1 18:36:04 2024 -0500 Automatic changelog generation for PR #3199 [ci skip] commit b959160931a1a1b2e90301a929015da6e7b570b9 Author: Sadhorizon <[email protected]> Date: Fri Aug 2 01:25:15 2024 +0200 Remaps the Kilo (#3199) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This remaps the Kilo. **TODO:** - [x] ship desc - [ ] wiki page - [x] Maurice - [ ] processing console directionals Hull is now made from metal instead of titanium. The manufacturer was swapped from NT to Miskilamo. Crew areas were expanded. KA and Egun were swapped for two DBs - have fun with this one. Wires got a tiny bit messier. Starting cash was nerfed from 5500 to 3500. ORM was replaced with a smelter setup. ![scrnshot1](https://github.com/user-attachments/assets/91611c45-9b0c-4f0b-a929-f0fdc485570c) ![StrongDMM-2024-07-19 13 24 26](https://github.com/user-attachments/assets/2a65ac1d-2aa8-43d9-9bb8-b9019177ed42) ![StrongDMM-2024-07-14 01 21 13](https://github.com/user-attachments/assets/4babaf21-6143-48cb-8e47-95e76f50da2f) **JOB SLOT CHANGES:** - No doctor - There never was a medical. Why were they here? - One more deckhand - Apogee requested the ship to stay at 5 crew members. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Kilo's ancient. This modernizes it. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: tweak: Remapped the Kilo-class Mining Ship /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit e16c200c595a52d7e992313aadef5936dbe25bae Author: Changelogs <[email protected]> Date: Wed Jul 31 00:45:05 2024 +0000 Automatic changelog compile [ci skip] commit bdd3c4f3ddfcaedc19a33fa94e67791e79c40067 Author: Changelogs <[email protected]> Date: Tue Jul 30 17:37:26 2024 -0500 Automatic changelog generation for PR #3148 [ci skip] commit 749a2994bd01a1e20a8421378b3e3627ae70356e Author: Tsar-Salat <[email protected]> Date: Tue Jul 30 18:25:33 2024 -0400 [MDB Ignore] Rkz's Newfood: Part 1 of 4 (#3148) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This is a port of my beestation newfood pr. It's the culmination of many months of effort during my free time in university, and my first large-scale project on bee. Due to interest from a few shiptest people, I have ported the PR mostly-as-is from Bee, additional alterations where needed. Ports from TG: - https://github.com/tgstation/tgstation/pull/49192 - https://github.com/tgstation/tgstation/pull/53047 - https://github.com/tgstation/tgstation/pull/53225 - https://github.com/tgstation/tgstation/pull/53316 - https://github.com/tgstation/tgstation/pull/53574 - https://github.com/tgstation/tgstation/pull/66257 - https://github.com/tgstation/tgstation/pull/69095 - https://github.com/tgstation/tgstation/pull/71449 Ports from Bee, from yours truly: - https://github.com/BeeStation/BeeStation-Hornet/pull/8748 A rundown of the plan: - This is Part 1 of newfood. This is basically the foundational newfood shit that's needed for the rest of the system we want to work. - Part 2 will complete all the foundational shit (killing oldfood), with some minor refactors to ready cooking for the upcoming features. This will conclude the development of the edible component and things left in limbo from part 1. It will remove the temporary vars and procs, and customizable food will be fully reenabled. - Part 3 will contain the cooking features (Griddle). Now for the changes: 1. convert bread to newfood 2. convert spaghetti to newfood 3. convert cake to newfood 4. Cleaned up the edible component. It should be a lot more consistent going forward, and will basically be completely functional as of part 2's merge. 5. Adds Food Storage component, which lets you hide small items in large food. (Stick a shard of glass inside a cake to fuck over someone.) 6. Adds FOOD_FINGER_FOOD food flag, which lets you eat food whilst moving. It applies to small food that really shouldnt take your full concentration to consume whilst walking, like lollipops! 7. Sets PRAGMATIC weights for as many foods as I could. Seriously this sucked really bad. candycorn and cakes are not the same ducking size. 8. food trash is sane, stuff thats clearly eaten on a plate and has a plate underneath it, will spawn a plate rubbish when completely eaten. (you dont eat the plate on cake any more smh) 9. Begins the framework of something called Accidental Consumption. Its basically if you end up eating non-food related it will cause you differing effects. This is again very early stages, and will require wounds, full newfood implementation, and bringing over tg's stomach metabolism. The proc exists, but its not getting called until part 2 or 3 is merged. 10. Adjusts some nutritional values. Minor, but I will note that I did so <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Newfood seems to be a heavily requested feature here. This is but the framework. Really, players wont notice the difference besides the incompatiblity between oldfood & newfood, but once the griddle is implemented in part 3, it will be glorious. When discussing with shiptest, I floated my plan and I received overall agreement. This should hopefully be less painful for me and for you than a bulk merge. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: rkz, benbot(benjamin), Time-Green, SteelSlayer, floyd, Qustinuus, ArcaneDefence, FlowerCuco add: Food storage! Hide some glass in the captains cake! Begone digestive tr…
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