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Fixes Nomadcrash and the areas of Budgetcuts and Miningexpedition (#2448
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## turfs repathed this is mergable now thank you for waiting
## About The Pull Request
#2384
Fixes the areas on nomadcrash and the two other rockplanet ruins that
were given areas but never had them applied.
Fixes the enemy selection on nomadcrash to better fit rockplanets mob
pool.
Repaths the turfs used in nomadcrash to be properly subtyped from their
actual turfs and use rockplanet atmos.

![2023-11-05 14 39
28](https://github.com/shiptest-ss13/Shiptest/assets/95449138/2129cf50-d1a8-4b0b-b1cd-9fb966f64be4)
![2023-11-05 14 39
24](https://github.com/shiptest-ss13/Shiptest/assets/95449138/f30da56d-9458-488b-9e81-344fd0ec4f8c)

![StrongDMM-2023-12-08 02 56
19](https://github.com/shiptest-ss13/Shiptest/assets/95449138/e6e8e9e0-ff2d-41e4-a2ca-206367af6b51)
![StrongDMM-2023-12-08 03 00
46](https://github.com/shiptest-ss13/Shiptest/assets/95449138/8548bb33-08cb-4751-8441-a2c6ad9e2955)

## Why It's Good For The Game
Who merged this without checking it on a testmerge thoroughly? I just
want to talk.
Anyways ruins should probably use the correct areas and not have really
fucky tiles.
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worth adding. -->

## Changelog

:cl:
fix: rockplanet_nomadcrash now uses the correct areas.
fix: rockplanet_nomadcrash now uses correctly pathed turfs that dont
break when spawned.
fix: rockplanet_budgetcuts and rockplanet_miningexpedition now use their
newly added respective areas instead of ruin/powered.
/:cl:

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Signed-off-by: zevo <[email protected]>
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Zevotech authored Feb 28, 2024
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