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Reduce Claymore Explosive Power (#3817)
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## About My PR
Claymores work off shrapnel. not delimbing someone with a shaped blast.
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## Changelog

:cl:
balance: claymores are now less explody - they have increased shrapnel
prowess to mildly compensate.
/:cl:

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Erikafox authored Nov 27, 2024
1 parent 48bc56f commit 52050f6
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions code/game/objects/items/devices/mines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -631,8 +631,8 @@

//customize explosive power
var/range_devastation = -1
var/range_heavy = 1
var/range_light = 2
var/range_heavy = 0
var/range_light = 1
var/range_flame = 0

//using this to indicate pb
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4 changes: 2 additions & 2 deletions code/game/objects/items/shrapnel.dm
Original file line number Diff line number Diff line change
Expand Up @@ -153,15 +153,15 @@
/obj/item/ammo_casing/caseless/shrapnel
name = "directional shrapnel burst :D"
desc = "I May Have Overreacted"
pellets = 4
pellets = 5
variance = 70
projectile_type = /obj/projectile/bullet/shrapnel/claymore
randomspread = TRUE

/obj/item/ammo_casing/caseless/shrapnel/shred
name = "point blank directional shrapnel burst"
desc = "Claymores are lethal to armored infantry at point blank range."
pellets = 3
pellets = 4
variance = 50
projectile_type = /obj/projectile/bullet/shrapnel/claymore/pointbl
randomspread = TRUE
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