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Unlaws Silicons by Default + Cyborg Fixes (#3799)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes cyborgs and AIs to start with no laws. Security cyborgs have also seen their hailers removed, and peacekeepers have had their disappearing shield generators fixed. Both of their module select messages have been removed, along with all silicons orders to obey a lawset. ## Why It's Good For The Game For the fixes, the cyborg hailer was only used for playing sounds that were removed as cruft in a previous pr, and the shield icon state was made invisible by a single misplaced character. No laws for silicons are consistent with the setting's ban on artificial slavery. Should please the maintainers in the conversation of this PR. ## Changelog :cl: del: Removes the useless sec hailer from security cyborgs. del: Removes parts of the popup messages from AI, cyborgs, and certain cyborg modules that implicate default lawsets. fix: The hyperkinetic dampening projector now changes icon states appropriately. config: Silicons no longer start with a default lawset. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Geoengi <[email protected]>
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