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Reflavors choice beacons. (#3169)
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## About The Pull Request
Now, instead of orbitally dropped guitars, they are just in a box.
Nothing crazy.
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Pod delivery is... somewhat goofy, to say the least. This makes the
concept less out there, and possibly more usable in general.
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worth adding. -->

## Changelog

:cl:
tweak: Choice beacons were reflavored into choice boxes.
/:cl:

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Sadhorizon authored Jul 16, 2024
1 parent 332e118 commit 5ea9027
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Showing 2 changed files with 19 additions and 34 deletions.
43 changes: 15 additions & 28 deletions code/game/objects/items/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,11 +13,10 @@
attack_verb = list("warned", "cautioned", "smashed")

/obj/item/choice_beacon
name = "choice beacon"
desc = "Hey, why are you viewing this?!! Please let CentCom know about this odd occurrence."
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-blue"
item_state = "radio"
name = "choice box"
desc = "A box containing items to choose."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverypackage3"
var/uses = 1

/obj/item/choice_beacon/attack_self(mob/user)
Expand All @@ -31,41 +30,31 @@
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, TRUE)
return FALSE

/obj/item/choice_beacon/proc/generate_options(mob/living/M)
var/list/display_names = generate_display_names()
if(!display_names.len)
return
var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in sortList(display_names)
var/choice = input(M,"Which item would you like to pick?","Select an Item") as null|anything in sortList(display_names)
if(!choice || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return

spawn_option(display_names[choice],M)
uses--
if(!uses)
new /obj/effect/decal/cleanable/wrapping(get_turf(M))
qdel(src)
else
to_chat(M, "<span class='notice'>[uses] use[uses > 1 ? "s" : ""] remaining on the [src].</span>")

/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
var/obj/new_item = new choice()
var/obj/structure/closet/supplypod/bluespacepod/pod = new()
pod.explosionSize = list(0,0,0,0)
new_item.forceMove(pod)
var/msg = "<span class=danger>After making your selection, you notice a strange target on the ground. It might be best to step back!</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(istype(H.ears, /obj/item/radio/headset))
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
to_chat(M, msg)

new /obj/effect/pod_landingzone(get_turf(src), pod)
new choice(get_turf(M))
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, TRUE)

/obj/item/choice_beacon/hero
name = "heroic beacon"
desc = "To summon heroes from the past to protect the future."
name = "heroic box"
desc = "To become heroes from the past to protect the future."

/obj/item/choice_beacon/hero/generate_display_names()
var/static/list/hero_item_list
Expand Down Expand Up @@ -137,8 +126,8 @@
new /obj/item/grenade/chem_grenade/ghostbuster(src)

/obj/item/choice_beacon/augments
name = "augment beacon"
desc = "Summons augmentations. Can be used 3 times!"
name = "augment box"
desc = "Contains augmentations. Can be used 3 times!"
uses = 3

/obj/item/choice_beacon/augments/generate_display_names()
Expand All @@ -157,10 +146,6 @@
augment_list[initial(A.name)] = A
return augment_list

/obj/item/choice_beacon/augments/spawn_option(obj/choice,mob/living/M)
new choice(get_turf(M))
to_chat(M, "<span class='hear'>You hear something crackle from the beacon for a moment before a voice speaks. \"Please stand by for a message from S.E.L.F. Message as follows: <b>Item request received. Your package has been transported, use the autosurgeon supplied to apply the upgrade.</b> Message ends.\"</span>")

/obj/item/skub
desc = "It's skub."
name = "skub"
Expand Down Expand Up @@ -217,8 +202,10 @@
#undef NICKNAME_CAP

/obj/item/choice_beacon/ouija
name = "spirit board delivery beacon"
name = "spirit board box"
desc = "Ghost communication on demand! It is unclear how this thing is still operational."
icon_state = "deliverybox"
w_class = WEIGHT_CLASS_BULKY

/obj/item/choice_beacon/ouija/generate_display_names()
var/static/list/ouija_spaghetti_list
Expand Down
10 changes: 4 additions & 6 deletions code/modules/instruments/items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -271,9 +271,8 @@
hitsound = 'sound/items/bikehorn.ogg'

/obj/item/choice_beacon/music
name = "instrument delivery beacon"
desc = "Summon your tool of art."
icon_state = "gangtool-red"
name = "instrument box"
desc = "Contains your tool of art."

/obj/item/choice_beacon/music/generate_display_names()
var/static/list/instruments
Expand All @@ -299,9 +298,8 @@
return instruments

/obj/item/choice_beacon/rnd
name = "C.R.E.W.M.A.T.E type R&D Choice Beacon"
desc = "This aging launch beacon summons a limited production RND package from a nearby orbital satellite, delivered via impact pod."
icon_state = "gangtool-sus"
name = "C.R.E.W.M.A.T.E type R&D box"
desc = "This box contains a limited production RND package."

/obj/item/choice_beacon/rnd/generate_display_names()
var/static/list/rndboxes
Expand Down

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