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sound design
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FalloutFalcon committed Oct 1, 2024
1 parent 63852fa commit 5f429b7
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Showing 46 changed files with 19 additions and 4 deletions.
5 changes: 3 additions & 2 deletions code/game/objects/items/melee/axe.dm
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slot_flags = ITEM_SLOT_BACK
attack_cooldown = HEAVY_WEAPON_CD
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
hitsound = list('sound/weapons/melee/heavyaxe_hit1.ogg', 'sound/weapons/melee/heavyaxe_hit2.ogg')
pickup_sound = 'sound/weapons/melee/heavy_pickup.ogg'
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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/obj/item/melee/axe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 80, 0 , hitsound) //axes are not known for being precision butchering tools
AddComponent(/datum/component/butchering, 100, 80, 0 , 'sound/weapons/bladeslice.ogg') //axes are not known for being precision butchering tools
AddComponent(/datum/component/two_handed, force_unwielded = force, force_wielded = force_wielded, icon_wielded="[base_icon_state]_w")

/obj/item/melee/axe/update_icon_state()
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16 changes: 16 additions & 0 deletions code/game/objects/items/melee/melee.dm
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else
qdel(target)

/obj/item/melee/brass_knuckles
name = "spiked brass knuckles"
desc = "spikey."
icon_state = "powerfist"
item_state = "powerfist"
hitsound = 'sound/weapons/melee/stab_hit.ogg'
pickup_sound = 'sound/weapons/melee/general_pickup.ogg'
flags_1 = CONDUCT_1
attack_verb = list("punched", "jabed", "clocked", "nailed", "bludgeoned", "whacked", "bonked")
force = 20
throwforce = 10
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
resistance_flags = FIRE_PROOF

/obj/item/wirerod
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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2 changes: 0 additions & 2 deletions code/game/objects/items/melee/powerfist.dm
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desc = "A metal gauntlet with a piston-powered ram ontop for that extra 'ompfh' in your punch."
icon_state = "powerfist"
item_state = "powerfist"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
flags_1 = CONDUCT_1
attack_verb = list("whacked", "fisted", "power-punched")
force = 20
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