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Automatic changelog compile [ci skip]
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actions-user committed Sep 20, 2023
1 parent 3b560c2 commit 604248b
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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-2326.yml

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18 changes: 18 additions & 0 deletions html/changelogs/archive/2023-09.yml
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- spellcheck: Assualt is gone.
- code_imp: Repaths/renames most ballistic ammo pathing to maintain consistency
or take advantage of inherits, when possible.
2023-09-20:
RKz, Jacquerel:
- rscadd: New foodtype, GORE. Split from GROSS, GORE foodtype will be replacing
it where the food in particular resembles a corpse or organ. GROSS should only
apply to inedible or rotting foods. (baseball burgers)
- balance: All butchered player species are considered to be gore, only preferred
by Lizards, Arachnids, Kepori, Slimepeople and Flies. If you like the taste
of your fellow(or rival) crew, prepare accordingly.
- balance: Moved food preferences around to make more sense with the current system.
Nothing drastic, but species liked foods should be much more immersive in general.
Skrem7:
- rscadd: Adds the double eyepatch, a blindfold made by adding a normal eyepatch
to another
- tweak: Eyepatches can now swap sides with ALT+CLICK
- balance: Cybernetic organs can no longer require replacement due to EMPs (they
do not suffer permanent damage)
spockye:
- bugfix: temp fixed the jukebox(with subtypes) so they appear in the mapmaker

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