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Fixes a number of issues revolving around guns not taking certain mag…
…azines (#3719) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Replaces the strict type-check for allowed ammo lists (in ballistics, im not touching cells. yet.) with a typecache of any allowed magazine & an available list of blacklisted specific ammo types. Etherbor guns can now take both civilian and military etherbor cells, mirroring sharplite weapons which can accept both standard and upgraded cells. Behind every blade of grass. ## Why It's Good For The Game The shredder can now take slug boxes again Any gun where you can find or make empty magazines can now take those empty magazines. Guncrates conveniently avoided this by emptying non-subtyped magazines. Guns with alternate ammunition in magazines no longer require those alternate ammunition magazine types to be added to their allowed types despite only really changing the ammunition the magazine starts with ## Changelog :cl: fix: guns with magazines can no longer sometimes refuse to accept those magazines balance: etherbor military and civilian weapon cells are interchangeable between military and civilian arms /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
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