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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Port of tgstation/tgstation#76961, which is itself a port of lizardqueenlexi/orbstation#630. This PR will add one new object, the portable weather radio. ![theradio](https://github.com/shiptest-ss13/Shiptest/assets/34109002/2d9acb59-30fa-4354-944d-f5bcc3b88666) ![image](https://github.com/shiptest-ss13/Shiptest/assets/34109002/76bad17f-b15e-4c50-99de-5cb860b19a89) ![image](https://github.com/shiptest-ss13/Shiptest/assets/34109002/ca0db81b-d8dc-43d9-9e8c-8a85b083d7cb) Wallmount shown in these has been axed. ### Todo - [x] Fix the existing code to work for our cases. - [x] Fix runtime errors. - [x] Stay hydrated. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They look neat, they add flavor, and the barometer function on analyzers is used maybe once every 50 rounds. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog 🆑 CoiledLamb, Jacquerel, GenericDM add: Adds Weather Radios! /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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#define WEATHER_ALERT_CLEAR 0 | ||
#define WEATHER_ALERT_INCOMING 1 | ||
#define WEATHER_ALERT_IMMINENT_OR_ACTIVE 2 | ||
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/// Component which makes you yell about what the weather is | ||
/datum/component/weather_announcer | ||
/// Currently displayed warning level | ||
var/warning_level = WEATHER_ALERT_CLEAR | ||
/// Whether the incoming weather is actually going to harm you | ||
var/is_weather_dangerous = TRUE | ||
/// Are we actually turned on right now? | ||
var/enabled = TRUE | ||
/// Overlay added when things are alright | ||
var/state_normal | ||
/// Overlay added when you should start looking for shelter | ||
var/state_warning | ||
/// Overlay added when you are in danger | ||
var/state_danger | ||
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/datum/component/weather_announcer/Initialize( | ||
state_normal, | ||
state_warning, | ||
state_danger, | ||
) | ||
. = ..() | ||
if (!ismovable(parent)) | ||
return COMPONENT_INCOMPATIBLE | ||
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START_PROCESSING(SSprocessing, src) | ||
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays)) | ||
RegisterSignal(parent, COMSIG_MACHINERY_POWER_RESTORED, PROC_REF(on_powered)) | ||
RegisterSignal(parent, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_lost)) | ||
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src.state_normal = state_normal | ||
src.state_warning = state_warning | ||
src.state_danger = state_danger | ||
var/atom/speaker = parent | ||
speaker.update_appearance(UPDATE_ICON) | ||
update_light_color() | ||
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/datum/component/weather_announcer/Destroy(force, silent) | ||
STOP_PROCESSING(SSprocessing, src) | ||
return ..() | ||
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/// Add appropriate overlays | ||
/datum/component/weather_announcer/proc/on_update_overlays(atom/parent_atom, list/overlays) | ||
SIGNAL_HANDLER | ||
if (!enabled || !state_normal || !state_warning || !state_danger) | ||
return | ||
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switch (warning_level) | ||
if(WEATHER_ALERT_CLEAR) | ||
overlays += state_normal | ||
if(WEATHER_ALERT_INCOMING) | ||
overlays += state_warning | ||
if(WEATHER_ALERT_IMMINENT_OR_ACTIVE) | ||
overlays += (is_weather_dangerous) ? state_danger : state_warning | ||
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/// If powered, receive updates | ||
/datum/component/weather_announcer/proc/on_powered() | ||
SIGNAL_HANDLER | ||
enabled = TRUE | ||
var/atom/speaker = parent | ||
speaker.update_appearance(UPDATE_ICON) | ||
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/// If no power, don't receive updates | ||
/datum/component/weather_announcer/proc/on_power_lost() | ||
SIGNAL_HANDLER | ||
enabled = FALSE | ||
var/atom/speaker = parent | ||
speaker.update_appearance(UPDATE_ICON) | ||
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/datum/component/weather_announcer/process(seconds_per_tick) | ||
if (!enabled) | ||
return | ||
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var/previous_level = warning_level | ||
var/previous_danger = is_weather_dangerous | ||
set_current_alert_level() | ||
if(previous_level == warning_level && previous_danger == is_weather_dangerous) | ||
return // No change | ||
var/atom/movable/speaker = parent | ||
speaker.say(get_warning_message()) | ||
speaker.update_appearance(UPDATE_ICON) | ||
update_light_color() | ||
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/datum/component/weather_announcer/proc/update_light_color() | ||
var/atom/movable/light = parent | ||
switch(warning_level) | ||
if(WEATHER_ALERT_CLEAR) | ||
light.set_light_color(LIGHT_COLOR_GREEN) | ||
if(WEATHER_ALERT_INCOMING) | ||
light.set_light_color(LIGHT_COLOR_YELLOW) | ||
if(WEATHER_ALERT_IMMINENT_OR_ACTIVE) | ||
light.set_light_color(LIGHT_COLOR_INTENSE_RED) | ||
light.update_light() | ||
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/// Returns a string we should display to communicate what you should be doing | ||
/datum/component/weather_announcer/proc/get_warning_message() | ||
if (!is_weather_dangerous) | ||
return "No risk expected from incoming weather front." | ||
switch(warning_level) | ||
if(WEATHER_ALERT_CLEAR) | ||
return "All clear, no weather alerts to report." | ||
if(WEATHER_ALERT_INCOMING) | ||
return "Weather front incoming, begin to seek shelter." | ||
if(WEATHER_ALERT_IMMINENT_OR_ACTIVE) | ||
return "Weather front imminent, find shelter immediately." | ||
return "Error in meteorological calculation. Please report this deviation to a trained programmer." | ||
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/datum/component/weather_announcer/proc/time_till_storm() | ||
var/datum/weather_controller/local_weather_controller = SSmapping.get_map_zone_weather_controller(parent) | ||
if(!local_weather_controller.next_weather) | ||
return null | ||
for(var/type_index in local_weather_controller.current_weathers) | ||
var/datum/weather/check_weather = local_weather_controller.current_weathers[type_index] | ||
if(!check_weather.barometer_predictable || check_weather.stage == WIND_DOWN_STAGE || check_weather.stage == END_STAGE) | ||
continue | ||
warning_level = WEATHER_ALERT_IMMINENT_OR_ACTIVE | ||
return 0 | ||
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var/time_until_next = INFINITY | ||
var/next_time = local_weather_controller.next_weather - world.time || INFINITY | ||
if (next_time && next_time < time_until_next) | ||
time_until_next = next_time | ||
return time_until_next | ||
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/// Polls existing weather for what kind of warnings we should be displaying. | ||
/datum/component/weather_announcer/proc/set_current_alert_level() | ||
var/time_until_next = time_till_storm() | ||
if(isnull(time_until_next)) | ||
return // No problems if there are no mining z levels | ||
if(time_until_next >= 2 MINUTES) | ||
warning_level = WEATHER_ALERT_CLEAR | ||
return | ||
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if(time_until_next >= 30 SECONDS) | ||
warning_level = WEATHER_ALERT_INCOMING | ||
return | ||
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// Weather is here, now we need to figure out if it is dangerous | ||
warning_level = WEATHER_ALERT_IMMINENT_OR_ACTIVE | ||
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var/datum/weather_controller/local_weather_controller = SSmapping.get_map_zone_weather_controller(parent) | ||
for(var/type_index in local_weather_controller.current_weathers) | ||
var/datum/weather/check_weather = local_weather_controller.current_weathers[type_index] | ||
if(!check_weather.barometer_predictable || check_weather.stage == WIND_DOWN_STAGE || check_weather.stage == END_STAGE) | ||
continue | ||
is_weather_dangerous = !check_weather.aesthetic | ||
return | ||
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/datum/component/weather_announcer/proc/on_examine(atom/radio, mob/examiner, list/examine_texts) | ||
var/time_until_next = time_till_storm() | ||
if(isnull(time_until_next)) | ||
return | ||
if (time_until_next == 0) | ||
examine_texts += span_warning ("A storm is currently active, please seek shelter.") | ||
else | ||
examine_texts += span_notice("The next storm is inbound in [DisplayTimeText(time_until_next)].") | ||
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/datum/component/weather_announcer/RegisterWithParent() | ||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine)) | ||
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/datum/component/weather_announcer/UnregisterFromParent() | ||
.=..() | ||
UnregisterSignal(parent, COMSIG_PARENT_EXAMINE) | ||
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#undef WEATHER_ALERT_CLEAR | ||
#undef WEATHER_ALERT_INCOMING | ||
#undef WEATHER_ALERT_IMMINENT_OR_ACTIVE |
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/// Portable mining radio purchasable by miners | ||
/obj/item/radio/weather_monitor | ||
icon = 'icons/obj/miningradio.dmi' | ||
name = "mining weather radio" | ||
icon_state = "miningradio" | ||
desc = "A weather radio designed for use in inhospitable environments. Gives audible warnings when storms approach." | ||
luminosity = 1 | ||
light_power = 1 | ||
light_range = 1.6 | ||
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/obj/item/radio/weather_monitor/update_overlays() | ||
. = ..() | ||
. += emissive_appearance(icon, "small_emissive", src, alpha = src.alpha) | ||
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/obj/item/radio/weather_monitor/Initialize(mapload) | ||
. = ..() | ||
AddComponent( \ | ||
/datum/component/weather_announcer, \ | ||
state_normal = "weatherwarning", \ | ||
state_warning = "urgentwarning", \ | ||
state_danger = "direwarning", \ | ||
) | ||
set_frequency(FREQ_COMMON) |
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