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fixes a few. cant be bothered with any more rn
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FalloutFalcon committed Oct 10, 2024
1 parent f7dacbf commit 6e444f1
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Showing 8 changed files with 11 additions and 9 deletions.
2 changes: 2 additions & 0 deletions code/game/objects/items/storage/guncases.dm
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desc = "A large box designed for holding firearms and magazines safely."
icon = 'icons/obj/guncase.dmi'
icon_state = "guncase"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
item_state = "infiltrator_case"
force = 12
throwforce = 12
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1 change: 0 additions & 1 deletion code/modules/clothing/suits/cloaks.dm
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desc = "It's a cape that can be worn around your neck."
icon = 'icons/obj/clothing/cloaks.dmi'
icon_state = "qmcloak"
item_state = "qmcloak"
w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDESUITSTORAGE
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5 changes: 1 addition & 4 deletions code/modules/clothing/under/accessories.dm
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Expand Up @@ -103,7 +103,7 @@
name = "waistcoat"
desc = "For some classy, murderous fun."
icon_state = "waistcoat"
item_state = "waistcoat"
item_state = "det_suit"
minimize_when_attached = FALSE
attachment_slot = null

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name = "syndicate maid apron"
desc = "Practical? No. Tactical? Also no. Cute? Most definitely yes."
icon_state = "maidapronsynd"
item_state = "maidapronsynd"

/obj/item/clothing/accessory/maidapron/inteq
name = "inteq maid apron"
desc = "A 'tactical' apron to protect you from all sorts of spills, from dough to blood!"
icon_state = "inteqmaidapron"
item_state = "inteqmaidapron"

//////////
//Medals//
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name = "shoulder holster"
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
icon_state = "holster"
item_state = "holster"
pocket_storage_component_path = /datum/component/storage/concrete/pockets/holster
attachment_slot = null

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3 changes: 3 additions & 0 deletions code/modules/projectiles/guns/ballistic/revolver.dm
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Expand Up @@ -460,6 +460,7 @@
desc = "A small law enforcement firearm. Originally commissioned by Nanotrasen for their Private Investigation division, it has become extremely popular among independent civilians as a cheap, compact sidearm. Uses .38 Special rounds."
fire_sound = 'sound/weapons/gun/revolver/shot_light.ogg'
icon_state = "detective"
item_state = "hp_generic"
icon = 'icons/obj/guns/manufacturer/hunterspride/48x32.dmi'
lefthand_file = 'icons/obj/guns/manufacturer/hunterspride/lefthand.dmi'
righthand_file = 'icons/obj/guns/manufacturer/hunterspride/righthand.dmi'
Expand Down Expand Up @@ -572,6 +573,7 @@ EMPTY_GUN_HELPER(revolver/detective)
mob_overlay_icon = 'icons/obj/guns/manufacturer/hunterspride/onmob.dmi'

icon_state = "montagne"
item_state = "hp_generic"
manufacturer = MANUFACTURER_HUNTERSPRIDE
spread_unwielded = 15
recoil = 0
Expand All @@ -594,6 +596,7 @@ EMPTY_GUN_HELPER(revolver/detective)
mob_overlay_icon = 'icons/obj/guns/manufacturer/hunterspride/onmob.dmi'

icon_state = "ashhand"
item_state = "hp_generic"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev4570
fire_sound = 'sound/weapons/gun/revolver/shot_hunting.ogg'
manufacturer = MANUFACTURER_HUNTERSPRIDE
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6 changes: 4 additions & 2 deletions code/modules/projectiles/guns/ballistic/shotgun.dm
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Expand Up @@ -144,6 +144,8 @@
desc = "A semi-automatic shotgun with tactical furniture and six-shell capacity underneath."
icon_state = "cshotgun"
item_state = "shotgun_combat"
lefthand_file = 'icons/mob/inhands/weapons/64x_guns_left.dmi'
righthand_file = 'icons/mob/inhands/weapons/64x_guns_right.dmi'
fire_delay = 0.5 SECONDS
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_BULKY
Expand Down Expand Up @@ -372,8 +374,8 @@ EMPTY_GUN_HELPER(shotgun/automatic/bulldog/inteq)
name = "improvised shotgun"
desc = "A length of pipe and miscellaneous bits of scrap fashioned into a rudimentary single-shot shotgun."
icon = 'icons/obj/guns/projectile.dmi'
lefthand_file = GUN_LEFTHAND_ICON
righthand_file = GUN_RIGHTHAND_ICON
lefthand_file = 'icons/mob/inhands/weapons/64x_guns_left.dmi'
righthand_file = 'icons/mob/inhands/weapons/64x_guns_right.dmi'
mob_overlay_icon = null

base_icon_state = "ishotgun"
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1 change: 1 addition & 0 deletions code/modules/projectiles/guns/energy.dm
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Expand Up @@ -3,6 +3,7 @@
desc = "A basic energy-based gun."
icon = 'icons/obj/guns/energy.dmi'
icon_state = "laser"
item_state = "spur"

muzzleflash_iconstate = "muzzle_flash_laser"
muzzle_flash_color = COLOR_SOFT_RED
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2 changes: 0 additions & 2 deletions code/modules/projectiles/guns/energy/laser.dm
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Expand Up @@ -2,8 +2,6 @@
name = "SL L-204 laser gun"
desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."

icon_state = "laser"
item_state = "laser"
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=2000)
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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Binary file modified icons/mob/inhands/weapons/guns_lefthand.dmi
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