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Syndicate melee mob balance and clean up (#3703)
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## About The Pull Request

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Removes block chance from the knife wielding syndicate simple mobs.

Fixes space knife syndicate simple mobs no longer dying in space

Reduces the block chance of esword syndicate simple mobs to 25 from 50.

## Why It's Good For The Game

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worth adding. -->

Why can the guys with knives block bullets? They have knives?

Space enemies shouldnt die in space.

50% block chance for esword simple mobs is immensely brutal, doubling
the effective health of an already dangerous mob, and I've seen them
full wipe crews in the past. Some toning down would be good.

## Changelog

:cl:
balance: Syndicate esword simplemob block chance down to 25.
fix: Syndi space knife enemies dying in space, and having block chance.
/:cl:

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Gristlebee authored Dec 3, 2024
1 parent c0b75db commit 73bf45b
Showing 1 changed file with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
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minbodytemp = 0
maxbodytemp = 1000
speed = 1
projectile_deflect_chance = 50
projectile_deflect_chance = 0
armor_base = /obj/item/clothing/suit/space/hardsuit/syndi/ramzi

/mob/living/simple_animal/hostile/human/syndicate/melee/space/Initialize()
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name = "Ramzi Clique Stormtrooper"
maxHealth = 250
health = 250
projectile_deflect_chance = 50
projectile_deflect_chance = 0
armor_base = /obj/item/clothing/suit/space/hardsuit/syndi

/mob/living/simple_animal/hostile/human/syndicate/melee/sword
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minbodytemp = 0
maxbodytemp = 1000
speed = 1
projectile_deflect_chance = 50
projectile_deflect_chance = 25
armor_base = /obj/item/clothing/suit/space/hardsuit/syndi/ramzi

/mob/living/simple_animal/hostile/human/syndicate/melee/sword/space/Initialize()
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