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Syndicate melee mob balance and clean up (#3703)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Removes block chance from the knife wielding syndicate simple mobs. Fixes space knife syndicate simple mobs no longer dying in space Reduces the block chance of esword syndicate simple mobs to 25 from 50. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Why can the guys with knives block bullets? They have knives? Space enemies shouldnt die in space. 50% block chance for esword simple mobs is immensely brutal, doubling the effective health of an already dangerous mob, and I've seen them full wipe crews in the past. Some toning down would be good. ## Changelog :cl: balance: Syndicate esword simplemob block chance down to 25. fix: Syndi space knife enemies dying in space, and having block chance. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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