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Doubles time limits for all missions (except fishing ones) (#2723)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Current missions aren't built to be rushed, they're built surrounding planetary/space exploration and short time limits detract from that by forcing everyone to rush or lose the mission. 30 minutes plus or minus a bit isn't enough to reliably explore/interact/etc and get back to the station. Also makes urgent delivery missions reasonably possible without pre-collecting the stuff they need. ## Why It's Good For The Game Let me explore damnit ## Changelog :cl: tweak: missions outside of the fishing missions have had their time limits doubled /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
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