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adjusts coats to standard theory, give silk no armor
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Skrem7 committed Jul 6, 2024
1 parent 094ef45 commit 7e2be89
Showing 1 changed file with 7 additions and 12 deletions.
19 changes: 7 additions & 12 deletions code/modules/clothing/factions/gezena.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,10 +36,11 @@
item_state = "bluecloth"
blood_overlay_type = "coat"
togglename = "zipper"
body_parts_covered = CHEST|ARMS
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Gezena doesn't get winter coats frownie face
pocket_storage_component_path = /datum/component/storage/concrete/pockets/exo
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON
armor = list("melee" = 20, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)

//Armored suit

Expand All @@ -53,9 +54,7 @@
icon_state = "coat"
item_state = "bluecloth"
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
body_parts_covered = CHEST|GROIN
pocket_storage_component_path = /datum/component/storage/concrete/pockets/exo
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON
armor = list("melee" = 35, "bullet" = 35, "laser" = 20, "energy" = 40, "bomb" = 20, "bio" = 20, "rad" = 0, "fire" = 50, "acid" = 50)
Expand All @@ -78,17 +77,13 @@
desc = "Raksha - a Kalixcian word for 'protection of the heart'. Sturdy and reliable."
icon_state = "marinevest"
item_state = "marinevest"
body_parts_covered = CHEST|GROIN
cold_protection = CHEST|GROIN
heat_protection = CHEST|GROIN
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) //the laser gun country should probably have laser armor
armor = list("melee" = 35, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) //the laser gun country should probably have laser armor

/obj/item/clothing/suit/armor/gezena/marinecoat
name = "coated Raksha-plating"
desc = "Less practical with the coat than without."
icon_state = "marinecoat"
item_state = "bluecloth"
armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 30, "bio" = 20, "rad" = 0, "fire" = 50, "acid" = 50) //covers more body parts - shouldn't be an upgrade

//Spacesuits

Expand All @@ -101,7 +96,7 @@
righthand_file = 'icons/mob/inhands/faction/gezena/gezena_righthand.dmi'
icon_state = "spacesuit"
item_state = "spacesuit"
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) //softsuit
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
w_class = WEIGHT_CLASS_NORMAL
supports_variations = DIGITIGRADE_VARIATION

Expand All @@ -114,7 +109,7 @@
righthand_file = 'icons/mob/inhands/faction/gezena/gezena_righthand.dmi'
icon_state = "spacehelmet"
item_state = "spacehelm"
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) //softsuit
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
w_class = WEIGHT_CLASS_NORMAL

//Hats
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