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Ranger Adjustments (#3665)
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## About The Pull Request
List of changes:
!!__I AM TRYING TO FIND WAYS TO CUT DOWN ON THE BRIGHT CHERRY RED
WITHOUT COMPROMISING LOOKS. IF YOU HAVE SUGGESTIONS LET ME KNOW__!!

Ranger was extended by 2 tiles, allowing me to re-map certain areas.
! - Medical was re-mapped to be more customizable and have space to
actually move around, aswell as giving the Specialist better quarters.

! - Supply was also given similar treatment - though overall move-space
is a bit more limited, the N+S specialist gets a proper office like the
rest. I'm a little uncertain about this area and might adjust it some
more based on player feedback.

- Security and Engineering have also been adjusted, though less
significantly. Both have their own crew quarters.

~~! - Removed some gun cases because pre-filled gun cases don't exist
anymore I guess?~~ Nevermind, this was because my branch was 2 days out
of date.

! - Security's gear was changed - I removed the generic armor vest and
gave them the VI variants instead, aswell as giving them three more
energy bolas (these CANNOT be reclaimed or purchased anywhere to my
knowledge. So you get four for the whole round that vanish once you use
them), a box of evidence bags, and a black cap alternative.

- Telecommunications was given new floor subtypes with the telecomms
air-mix so that the holofield has purpose again and is more in-line with
the original ranger's telecomms.

! - The Engineer Specialist's plasma-cutter was removed and replaced
with an angle grinder and inducer combo.

! - The Ready Room was painted a darker shade of red to differentiate
itself.

- The Port/North engine nacelle now has a scrubbers port and a distro
port, for refilling or emptying - meaning they can actually be used. I
also removed one scrubber and one air pump, since I felt having 2 was
unnecessary and it's already specialty equipment.

- More Intercoms & Better Holopad placement so that the Ship AI can
interact with the crew better.

- Engispec, Medspec, and Secspec now have prescription versions of their
HUDs that spawn in their lockers.

- Autolathe was moved to the central atrium.
- A secure morgue tray was added to the engine nacelle behind Medbay.
- A secure closet and spare EVA suit were added to the engine nacelle
behind Security, for holding prisoner belongings.
- A soap holder was added to the restroom. 
- I repurposed the closet in the cryo-room to be an intern's locker,
rather than a holdover from when it had plasmaperson equipment in it.

TODO:
~~Make the sunflower seeds in the food crate actually edible. ~~
~~Add Ship Access Restrictions to:~~
~~Air Cycler, Quarters Windows Shutters, Bridge Captain Nest~~
~~Add NT posters to the walls in the main halls. ~~
~~Move the vent inside the air tank to not have a cyan pipe over top of
it.~~

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## Why It's Good For The Game
QoL changes

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## Changelog

:cl:
add: Various minor fixes & QOL adjustments to the Ranger. Major changes
include updating all of the Specialist quarters and a complete
re-arrangement of the Medical and Supply areas.
/:cl:

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fighterslam authored Nov 16, 2024
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