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what about this.
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FalloutFalcon committed Sep 18, 2024
1 parent 78ac7f7 commit 8b29b0d
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Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions code/datums/map_zones.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/datum/map_zone
var/name = "Map Zone"
var/id = 1
var/static/next_id = 1
var/id = 0
var/static/next_id = 0
var/next_vlevel_id = 1
var/list/traits
var/parallax_movedir
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var/area/old_area = get_area(turf)
space_area.contents += turf
turf.change_area(old_area, space_area)
turf.virtual_z = 0
turf.virtual_z = 1
CHECK_TICK

for(var/turf/turf as anything in block_turfs)
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2 changes: 1 addition & 1 deletion code/game/turfs/turf.dm
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ GLOBAL_LIST_EMPTY(created_baseturf_lists)
var/list/atom/movable/opacity_sources

// ID of the virtual level we're in
var/virtual_z = 0
var/virtual_z = 1

/// If TRUE, radiation waves will qdelete if they step forwards into this turf, and stop propagating sideways if they encounter it.
/// Used to stop radiation from travelling across virtual z-levels such as transit zones and planetary encounters.
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