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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds more variety to the food crates, allowing enterprising chefs to order ingredients that can actually make a modest amount of food instead of needing to make a full botany setup. It's still a bit sparse, and one day I want to be able to order specific ingredients for a higher price, but for now, this is an improvement I think. I'm willing to discuss the costs of the crates. Money is still so abstract that I really want input on what this amount of stuff should cost. ## Why It's Good For The Game Actually allows chefs to cook a reasonable amount of food with ingredients purchased from the outpost, instead of just having to make a full botany setup. ## Changelog :cl: tweak: Makes the basics ingredients crate less barren and useless. add: Advanced cooking crate, for buying the condiments you only need a little bit of. add: Standard meat crate, when you don't want to buy the weird exotic meat crate. add: Grains crate, for when you want to make a lot of flour for cooking add: Bread crate, for when you're lazy and want bread for recipes. Or to eat. I don't care. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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