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Mission Drills and Containers display what they need (#3211)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Outpost mission drills and containers from acquire missions show what they need in the object's name. ![image](https://github.com/user-attachments/assets/fb10de74-f6f8-4c52-8757-eb85efa275cd) ![image](https://github.com/user-attachments/assets/b9c6ac35-b5f8-404b-b343-c5073a3f627d) Also changes the name of the base fish type so it doesn't look odd when displayed. ## Why It's Good For The Game Quality of life change, and should help prevent bounty mission objectives being mixed up. It's fairly awkward mixing up two creature captures and having to shuffle them for example. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Acquire Mission containers and Mission drills display their objective type. add: Changed name of base fish type to generic fish /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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