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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request So, currently the Valor is awaiting a remap, but this should fix a few problems that it currently has, most notably, the large areas, lack of firelocks and lack of lighting in some rooms. What's changed: - Added firelocks to every door, no more mid-corridor firelocks which don't do much. - Added firelocks across the cargo-bay door. Similar to the Mudskipper. - _I understand this may be a contentious change but i'm happy to remove it if the danger of the holofield falling would still like to be realised_. ![image](https://github.com/user-attachments/assets/48d83b56-7fec-4fb7-9917-337f7f41d78f) - Added lighting to the Corpsman prep room, and the EVA Room as it currently does not spawn with a light at all. (with this, I have also added extra light switches to said rooms). - Seperated the large area at the bottom of the ship. At the moment, the Surgery Room, Morgue Room, Corridor, Corpsman prep, and post-op area all share the same area. I have given each one a seperate area so you can control the lighting in each room. ![image](https://github.com/user-attachments/assets/29ed4c5c-d67a-407a-9ff9-587135f92483) - Similar to the above, I have added seperate areas for the Janitor Closet, EVA prep, Toilet and Laundry Room as well. ![image](https://github.com/user-attachments/assets/ee47bf9b-b07b-4794-911d-e310cc8db933) ## Why It's Good For The Game Being able to turn the lights off in the Morgue seperatly from the entire medbay's is a bit of a no-brainer, and helps enhance the roleplay. It is a little bit immerssion breaking to go to turn off the lights in the patient-care area and suddenly you've plunged the surgery into pitch-darkness. As for the firelocks, having consistent firelocks that are actually present on every door, is also a no brainer; but this change brings the Valor in-line with other IRMG ships in actually having fire-locks on every door. ## Changelog :cl: add: Firelocks to the Valor-Class' Doors add: Lighting to dark areas on the Valor-Class' Doors add: New areas on the Valor-Class to seperate rooms add: Added APC for the Surgical Area /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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