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Fixes the "pulse carbine" on whitesands_surface_camp_saloon again (#3331
) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes the missing sprite on a varedited gun on the map. Also changes the amount of money on the map since it was brought to my attention that it had 14k credits lying about. Adds a few gunner hermits for good measure. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Invisible guns are bad. oh and ruins generally shouldnt have over 10k credits unless they warrant it. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: The "pulse carbine" in the sandplanet saloon has a sprite again tweak: Added some extra mobs to the sandplanet saloon to balance out the money in it /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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