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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request bzzt. kss bzzt kzz (fixes the static anomaly, it no longer does a weird runtime related to attempting to run mob code on a spawner effect. The resulting fucked up chat message is also fixed.) bzzzap kzzazz mmm bzzzaap (Adds a weakref on mob spawners pointing to their spawned mob. This is also a surprise tool that'll help us later w. stuff related to manipulating entities after they've been spawned. I'll prolly port the full mob spawner rework at some point) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game bzzz <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: planetary static anomalies no longer drop a broken spawner. code: mob spawners now store a weakref on their spawned object /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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