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ERT Minor Refactor, more ERTs, ERTs can now spawn on subshuttles (#2395)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports tgstation/tgstation#71348 and tgstation/tgstation#56345, with code adapted for Shiptest. Also adds the following ERTs: * NT Loss Prevention * Frontiersmen * Inteq * Minutemen * Riot Control * BARD * GOLD Collector * Syndicate * Gorlex Maruders * Cybersun Commando * Cybersun Paramedic * SolGov * Sonnensoldner * Solarian Inspector <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game adminbus funny <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Zonespace27, Ryll-Ryll, MeeMOfCourse tweak: Admins can now spawn an unarmed horde of interns in addition to the old armed horde tweak: Admins can toggle name randomization for ERT's, as well as if they'd like to be spawned in the briefing room at the time of creation tweak: Admins can now force ERT's to pick the leader role from the most experienced candidates in terms of playtime tweak: Menus like Create Response Team and Create Portal Storm now toggle boolean options when clicked, rather than open a popup window to select one of the two options refactor: Centcom Officials are now a full subtype of ERT, rather than being a separate antagonist type with duplicated functionality admin: ERTs can now have a custom shuttle that they can spawn on, on a toggle while creating said ERT. admin: Shiptest-Specific ERTs, and respective files. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]>
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