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Passive radiation structures/effects don't trigger if there are no pl…
…ayers nearby (#2788) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Assuming some radiation comes from waste planets generating a bunch of radiation waves, and that there are a lot of radiation generating things players might not even be affected by, radiation/contamination can be reduced by preventing these from activating if they wouldn't affect a player Also consolidates the random chance for a pulse to trigger into its timer for structures, since there's not much purpose to it ## Why It's Good For The Game don't need to waste time with replicating radiation somewhere it's not going to end up doing anything ## Changelog :cl: tweak: radiation structures/effects only irradiate their surroundings if near a player /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
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