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Hardliner Rework Part 2: More Clothing and Roles! (#3098)
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## About The Pull Request
DAMN DANIEL... BACK AT IT AGAIN WITH THE `Pull Requests`:bangbang:

This PR adds new outfits for our next Gorlex splinter group, the
Hardliners!

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/a9ffc60a-faeb-4e7c-9fc0-39ebb6280083)

This shit is straight up bussin', fr fr.

It also slightly remaps the Komodo to include new Hardliner content, for
more awesome spacetok militia fancams.

Finally, this PR does some slight tweaks with a few outfits from NGR
that turned out to be broken. UwUpsie...
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merging your PR! -->

## Why It's Good For The Game


https://github.com/shiptest-ss13/Shiptest/assets/77556824/656c82d3-c7ec-4bdd-9846-564c1186fcbf

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worth adding. -->

## Changelog

:cl: PositiveEntropy
add: The Hardliners have now made a proper appearance in the Frontier!
/:cl:

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---------

Signed-off-by: Imaginos16 <[email protected]>
Co-authored-by: FalloutFalcon <[email protected]>
Co-authored-by: thgvr <[email protected]>
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3 people authored Jun 12, 2024
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Showing 21 changed files with 286 additions and 79 deletions.
4 changes: 2 additions & 2 deletions _maps/configs/syndicate_gorlex_komodo.json
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
"slots": 1
},
"Mechanic": {
"outfit": "/datum/outfit/job/syndicate/miner/gorlex",
"outfit": "/datum/outfit/job/syndicate/engineer/gorlex",
"slots": 1
},
"Trooper": {
Expand All @@ -45,7 +45,7 @@
"slots": 2
},
"Bridge Officer": {
"outfit": "/datum/outfit/job/syndicate/head_of_personnel",
"outfit": "/datum/outfit/job/syndicate/head_of_personnel/cybersun",
"slots": 1
}
},
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86 changes: 43 additions & 43 deletions _maps/shuttles/syndicate/syndicate_gorlex_komodo.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -188,17 +188,16 @@
/turf/open/floor/plating/rust,
/area/ship/maintenance/starboard)
"dD" = (
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/mask/gas/syndicate,
/obj/effect/turf_decal/techfloor{
dir = 10
},
/obj/item/clothing/head/beret/black,
/obj/item/clothing/under/syndicate,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
},
/obj/item/clothing/shoes/combat,
/obj/item/clothing/under/syndicate/hardliners,
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/central)
"dG" = (
Expand Down Expand Up @@ -372,21 +371,21 @@
pixel_x = -12;
pixel_y = 7
},
/obj/item/clothing/under/syndicate/sniper,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/suit/armor/vest/duster,
/obj/structure/closet/secure_closet/wall/directional/south{
icon_state = "sec_wall";
name = "Bridge Officer's Locker";
req_access_txt = "57"
},
/obj/item/melee/classic_baton/telescopic,
/obj/item/clothing/neck/chameleon,
/obj/item/radio/headset/syndicate,
/obj/item/megaphone{
pixel_x = -2
},
/obj/item/clothing/under/syndicate/cybersun/officer,
/obj/item/clothing/suit/cybersun_suit,
/obj/item/clothing/head/HoS/cybersun,
/turf/open/floor/plasteel/dark,
/area/ship/bridge)
"eN" = (
Expand Down Expand Up @@ -653,12 +652,10 @@
dir = 1;
layer = 2.8
},
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/mask/gas/syndicate,
/obj/effect/turf_decal/techfloor{
dir = 8
},
/obj/item/clothing/under/syndicate,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
Expand All @@ -668,6 +665,8 @@
pixel_x = -23;
pixel_y = 4
},
/obj/item/clothing/shoes/combat,
/obj/item/clothing/under/syndicate/hardliners,
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/central)
"hk" = (
Expand Down Expand Up @@ -1156,8 +1155,6 @@
/obj/structure/closet/wall/orange/directional/south{
name = "Engineering locker"
},
/obj/item/clothing/under/syndicate/coldres,
/obj/item/clothing/suit/toggle/industrial,
/obj/item/clothing/shoes/workboots,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/hardhat/red,
Expand All @@ -1174,6 +1171,8 @@
/obj/structure/cable{
icon_state = "1-4"
},
/obj/item/clothing/under/syndicate/hardliners,
/obj/item/clothing/suit/hazardvest/hardliners,
/turf/open/floor/plasteel/tech,
/area/ship/engineering)
"ls" = (
Expand Down Expand Up @@ -2880,23 +2879,19 @@
/obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/c10mm,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/suit/armor/vest/leather{
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of the Gorlex Marauders."
},
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/clothing/head/HoS/beret/syndicate,
/obj/structure/closet/secure_closet/wall/directional/west{
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name = "Sergeant's Locker";
req_access_txt = "58"
},
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/obj/item/radio/headset/syndicate,
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/turf/open/floor/plasteel/dark,
/area/ship/bridge)
"AS" = (
Expand Down Expand Up @@ -3124,18 +3119,17 @@
name = "captain's locker";
req_access_txt = "20"
},
/obj/item/clothing/under/syndicate/combat,
/obj/item/clothing/suit/armor/vest/capcarapace/syndicate,
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/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/glasses/thermal/eyepatch,
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/obj/item/clothing/head/HoS/syndicate,
/obj/item/gun/ballistic/revolver,
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/obj/item/ammo_box/a357,
/obj/item/ammo_box/a357,
/obj/item/radio/headset/syndicate/alt/leader,
/obj/item/clothing/shoes/combat,
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/obj/item/clothing/head/hardliners/peaked,
/turf/open/floor/carpet/black,
/area/ship/bridge)
"El" = (
Expand Down Expand Up @@ -3347,7 +3341,6 @@
},
/area/ship/maintenance/starboard)
"GD" = (
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/mask/gas/syndicate,
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer2{
dir = 4
Expand All @@ -3356,11 +3349,12 @@
dir = 9
},
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/under/syndicate/gorlex,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
},
/obj/item/clothing/shoes/combat,
/obj/item/clothing/under/syndicate/hardliners,
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/central)
"GJ" = (
Expand Down Expand Up @@ -3845,7 +3839,6 @@
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/aft)
"Lb" = (
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/neck/scarf/red,
/obj/item/clothing/mask/bandana/skull,
/obj/item/clothing/mask/gas/syndicate,
Expand All @@ -3855,11 +3848,12 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer4{
dir = 4
},
/obj/item/clothing/under/utility,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
},
/obj/item/clothing/shoes/combat,
/obj/item/clothing/under/syndicate/hardliners/jumpsuit,
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/central)
"Lj" = (
Expand Down Expand Up @@ -4064,21 +4058,16 @@
/obj/effect/turf_decal/techfloor{
dir = 9
},
/obj/item/clothing/under/syndicate/skirt,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
},
/obj/item/clothing/shoes/combat,
/obj/item/clothing/under/syndicate/hardliners/jumpsuit,
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/central)
"Ni" = (
/obj/effect/turf_decal/industrial/warning,
/obj/item/clothing/suit/armor/vest/syndie,
/obj/item/clothing/suit/armor/vest/syndie,
/obj/item/clothing/suit/armor/vest/syndie,
/obj/item/clothing/head/helmet/operator,
/obj/item/clothing/head/helmet/operator,
/obj/item/clothing/head/helmet/operator,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer4{
dir = 4
},
Expand All @@ -4090,9 +4079,21 @@
name = "Armor Locker";
req_access_txt = "1"
},
/obj/item/storage/belt/military,
/obj/item/storage/belt/military,
/obj/item/storage/belt/military,
/obj/item/clothing/suit/armor/hardliners/jacket,
/obj/item/clothing/suit/armor/hardliners/jacket,
/obj/item/clothing/suit/armor/hardliners/jacket,
/obj/item/clothing/suit/armor/hardliners,
/obj/item/clothing/suit/armor/hardliners,
/obj/item/clothing/suit/armor/hardliners,
/obj/item/clothing/head/helmet/hardliners,
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/obj/item/clothing/head/helmet/hardliners,
/obj/item/storage/belt/security/webbing/hardliners,
/obj/item/storage/belt/security/webbing/hardliners,
/obj/item/storage/belt/security/webbing/hardliners,
/obj/item/clothing/glasses/hud/security/sunglasses/hardliners,
/obj/item/clothing/glasses/hud/security/sunglasses/hardliners,
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/turf/open/floor/mineral/plastitanium/red,
/area/ship/security/armory)
"Nj" = (
Expand Down Expand Up @@ -4271,7 +4272,6 @@
/turf/open/floor/plasteel/telecomms_floor,
/area/ship/cargo)
"PE" = (
/obj/structure/chair/comfy,
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/turf_decal/trimline/transparent/bar/filled/line{
dir = 8
Expand All @@ -4281,6 +4281,7 @@
pixel_y = -1
},
/obj/machinery/airalarm/directional/west,
/obj/structure/chair/comfy/red,
/turf/open/floor/mineral/plastitanium,
/area/ship/crew/canteen)
"PG" = (
Expand Down Expand Up @@ -5096,17 +5097,17 @@
/area/ship/hallway/central)
"WQ" = (
/obj/structure/railing,
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/mask/gas/syndicate,
/obj/effect/turf_decal/techfloor{
dir = 8
},
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/under/syndicate/gorlex,
/obj/structure/closet/syndicate{
desc = "It's a basic storage unit.";
name = "uniform closet"
},
/obj/item/clothing/shoes/combat,
/obj/item/clothing/under/syndicate/hardliners,
/turf/open/floor/mineral/plastitanium,
/area/ship/hallway/central)
"WR" = (
Expand Down Expand Up @@ -5426,12 +5427,8 @@
/obj/structure/cable{
icon_state = "1-8"
},
/obj/item/clothing/under/utility,
/obj/item/clothing/suit/longcoat/roboblack,
/obj/item/clothing/suit/apron/surgical,
/obj/item/clothing/neck/stethoscope,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/head/beret/black,
/obj/item/clothing/gloves/color/latex/nitrile/evil{
pixel_x = 1;
pixel_y = -3
Expand All @@ -5442,6 +5439,9 @@
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/hardliners,
/obj/item/clothing/head/hardliners,
/obj/item/clothing/under/syndicate/hardliners,
/turf/open/floor/mineral/plastitanium,
/area/ship/medical)
"Zy" = (
Expand Down
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