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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Just some miscellaneous optimizations I've slowly been accumulating, centering around yet another rewrite of ImmediateCalculateAdjacentTurfs(). Others include jukeboxes, scrubbers, and lights, and also includes the elimination of a bunch of Destroy() side effects because those suck ## Why It's Good For The Game I don't know if this will actually do too much but every bit helps, and the code quality is hopefully a bit better ## Changelog :cl: fix: Jukeboxes should not leak across virtual Zs anymore fix: Candles can no longer be used like tiki torches tweak: Ore silos will now only drop materials when dissasembled or destroyed, instead of any deletion /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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