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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds support for ship-based gravity generators, ships no longer have gravity by default and need to have an active generator. Currently haven't had it added to maps, but the board is printable at an autolathe. Planets & the outpost now have a virtual z-wide gravity, allowing landed ships to inherit planetary gravity. https://github.com/shiptest-ss13/Shiptest/assets/24857008/a6ee357e-265b-4d1f-9602-7d11d81ca0ea ## Why It's Good For The Game Dev wishlist, ships being effected by planetary gravity feels cool ## Changelog :cl: tweak: ships no longer have intrinsic gravity add: new gravity generator machine for ships tweak: planetary gravity is now stored level-wide, a ship landing at a planet will be effected by the planet's gravity /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]> Co-authored-by: Latentish <[email protected]>
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