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tweaks to operative
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FalloutFalcon committed Nov 25, 2023
1 parent 054d8a9 commit b044626
Showing 1 changed file with 25 additions and 9 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -781,14 +781,13 @@
if(prob(75))
backpack_contents += pickweight(list(
/obj/item/reagent_containers/hypospray/medipen/stimpack/traitor = 1,
/obj/item/storage/firstaid/tactical = 1,
/obj/item/storage/firstaid/advanced = 1,
/obj/item/gun/ballistic/automatic/pistol/solgov = 1,
/obj/item/gps = 1,
/obj/item/stock_parts/cell/gun/upgraded = 2,
/obj/item/ammo_box/magazine/pistol556mm = 3,
/obj/item/desk_flag/solgov = 3,
/obj/item/stack/marker_beacon/ten = 3,
/obj/item/detective_scanner = 2,
/obj/item/extinguisher/mini = 3,
/obj/item/kitchen/knife/combat = 3,
/obj/item/flashlight/seclite=3,
Expand Down Expand Up @@ -829,18 +828,18 @@
suit = /obj/item/clothing/suit/armor/vest/infiltrator
head = /obj/item/clothing/head/helmet/infiltrator
shoes = /obj/item/clothing/shoes/combat/sneakboots
ears = /obj/item/radio/headset
ears = /obj/item/radio/headset/syndicate
if(prob(70))
glasses = pickweight(list(
/obj/item/clothing/glasses/regular/circle = 1,
/obj/item/clothing/glasses/sunglasses = 3,
/obj/item/clothing/glasses/thermal/syndi = 2,
/obj/item/clothing/glasses/night = 2
/obj/item/clothing/glasses/night = 2,
/obj/item/clothing/glasses/sunglasses = 3
)
)
mask = /obj/item/clothing/mask/infiltrator
id = /obj/item/card/id/syndicate
back = /obj/item/storage/backpack/satchel/leather
back = /obj/item/storage/backpack
backpack_contents = list()
for(var/i = 1 to 3)
if(prob(50))
Expand Down Expand Up @@ -887,10 +886,27 @@

if("Operative")
id_job = "Operative"
if(prob(15))
outfit = /datum/outfit/syndicatestormtroopercorpse
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/radio/headset/syndicate
id = /obj/item/card/id/syndicate
r_pocket = /obj/item/tank/internals/emergency_oxygen
if(prob(25))
suit = /obj/item/clothing/suit/space/hardsuit/syndi/scarlet
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen
if else(prob(25))

Check failure on line 899 in code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm

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got 'else', expected one of: '('
suit = /obj/item/clothing/head/helmet/space/hardsuit/syndi
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen
else
outfit = /datum/outfit/syndicatecommandocorpse
suit = /obj/item/clothing/suit/armor/vest
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas
head = /obj/item/clothing/head/helmet/swat
back = /obj/item/storage/backpack

if("Shadow")
mob_species = /datum/species/shadow
Expand Down

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