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wasteplanets no longer spawn manhacks (#3706)
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## About The Pull Request

Wasteplanets no longer spawn manhacks. I don't think the live manhack
fields fits the aesthetic of them (nor is it particularly interesting in
gameplay)

## Changelog

:cl:
balance: wasteplanets no longer spawn manhacks
/:cl:

Co-authored-by: Bjarl <[email protected]>
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Erikafox and Erikafox authored Nov 8, 2024
1 parent f86b595 commit b120f76
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions code/datums/mapgen/planetary/WasteGenerator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -400,9 +400,7 @@
/obj/effect/spawner/random/maintenance/three = 20,
/obj/effect/spawner/random/maintenance/four = 40,
/obj/effect/spawner/random/waste/salvageable = 80,
/obj/item/mine/proximity/spawner/manhack/live = 40,
/obj/effect/spawner/random/mine = 8,
/obj/effect/spawner/minefield/manhack = 2
)
mob_spawn_list = list( //nor organics, more biased towards hivebots though
/mob/living/simple_animal/hostile/hivebot/wasteplanet/strong = 80,
Expand Down Expand Up @@ -430,7 +428,6 @@
/obj/effect/spawner/random/maintenance/four = 20,
/obj/effect/spawner/random/waste/salvageable = 40,
/obj/structure/foamedmetal = 100,
/obj/item/mine/proximity/spawner/manhack/live = 20
)
mob_spawn_list = list( //Whoops! All hivebots!
/mob/living/simple_animal/hostile/hivebot/wasteplanet/strong = 80,
Expand All @@ -440,7 +437,6 @@
mob_spawn_chance = 30
feature_spawn_list = list(
/obj/structure/spawner/hivebot = 1,
/obj/effect/spawner/minefield/manhack = 2
)
feature_spawn_chance = 2 //hivebot biomes should have their dongles

Expand Down Expand Up @@ -484,4 +480,3 @@
flora_spawn_chance = 30
feature_spawn_chance = 8
mob_spawn_chance = 5

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