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Autolathable stripper clips and 7.62 polymer rifle. (#3240)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Requested by Apogee. Makes all stripper clips able to be created at the autolathe, since they're supposed to be simple, cheap, disposable things, as opposed to magazines which are more complex and important. They don't get built with ammo, of course. And the polymer rifle gets changed to being chambered in 7.62, which has the same stats as .300 blackout. They've been done in the same PR since it'll add the polymer rifle's 762 speedloader to the autolathe too. ## Why It's Good For The Game Clips are supposed to be disposable cheap things, when right now they're equal to speedloaders and magazines. The polymer rifle having a special bullet type all to itself that you could get only by killing hermits was a bit befuddling. ## Changelog :cl: add: Clips of all kinds (not magazines!) can now be produced on the autolathe. del: .300 blackout. The polymer rifle now fires 7.62. del: Clip cargo packs, as they are now redundant. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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