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The Mechening: Shiptest Edition (#3035)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hello there! Hope you didn't miss me this soon ;) This PR ports a very recent PR on /tg/, done by the extremely talented INFRARED_BARON and PR'd by @githubuser4141 (known as wastelandmain on discord) - tgstation/tgstation#83024 Since we do have a few original mechs on Shiptest as well, the CLIP mechs have also been resprited entirely to match the new suits we will now see in game! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/3b03bbc3-a1ba-4403-9e3b-aa9c84c21b35) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/1df55795-5f6b-4dfe-a5b7-170eea7b24d4) ### This PR has been ported with the consent of the original PR author, as well as the original spriter. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They're a lot prettier than what we currently have, and while we wait for the fabled mech rework, this is a good enough visual stopgap to not make me want to tear my eyeballs out. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: INFRARED_BARON, PositiveEntropy imageadd: Resprites nearly every mech! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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