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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request WIP. if it wasn't obvious, very based off tgmc this reworks how guns work, by making them 4x more lethal without touching a single damage value its a bit difficult to put into words what this does, so i think these 3 gunfights i did with a good friend explains it better than i ever could https://streamable.com/09in19 https://streamable.com/yel56o https://streamable.com/x2a0he if you didnt watch these videos: - New guns sounds, TGMC as usual. but some racking sounds are from CEV eris - guns now can be wielded, if unwielded, they may cause recoil which not only makes your shots less accurate, but 'scrolls' your screen - new suppression effects - getting hit hard enough scrolls your screen - anything getting hit shakes you as feedback, not just bullets - bullets can ricochet naturally upon hitting a surface at a step angle. does not auto aim at your target, so be careful. ricochet sfx taken from CEV eris - new effects for bullet impacts. sound effects were taken from TGMC and Skyrat-SS13/Skyrat-tg#11697 - adds the cattleman revolver and Himehabu 22lr pistol. sprites by yours truely big problem is, in order for all of this to work, a certain key needs to be binded to rack the gun. by default this is SPACE, but moost already have it binded to 'hold throw mode', which is an issue. for one, not only you need to ask everyone to rebind their controls to a very important key, but also a key dedicated to just racking the gun can cause issues. im up for any solutions - [x] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game people dont fear gunfights. they think its just a way to pvp. people should be afraid of gunfights, feel the pain OOCly when their blorbo gets hit ## Changelog :cl: add: 22lr and cattleman revolver add: many gun sounds balance: guns reworked /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: retlaw34 <[email protected]>
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