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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Code is [from citadel](https://github.com/Citadel-Station-13/Citadel-Station-13) [this PR in particular](Citadel-Station-13/Citadel-Station-13#15362) Tweaks TEG code to have efficiency dependent on temperature delta, instead of whatever the hell whitesands was doing. This also results in there no longer being an upper cap on TEG output. Go for a highscore. ![image](https://github.com/user-attachments/assets/a26719b5-9a05-4c92-97dc-65188b415709) desmos graph if you want to play with numbers: Y\ =\frac{0.45}{1+\left(e^{-0.0009\cdot\left(X\ -\ 10000\right)\ }\right)} <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game more thermodynamically good is better! makes room for more accurate and balanced TEGs also tmtmtl said this was a good and easy first step towards better TEGs. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: TEG efficiency now depends on temperature delta. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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