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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request At the request of maptainers, I've moved ERT subshuttles to a separate pull request. Includes: * Ancon-Class Internship Ship, for Central Command Inspectors and Interns ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/5f83c74f-9a08-4f36-addb-286f1c6315cb) * Crux-Class Dropship, for Colonial Minutemen response teams ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/0ef8cd4b-f9f5-499e-a238-6e3e6a3d9168) * Runner-Class Ambulance, for Cybersun Trauma Teams ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/5e3f48c3-8a47-4485-951f-1c3a1c41e70e) * Anvil-Class Dropship, for Inteq Management response teams ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/272f063f-9c7f-458d-9cf0-d11fc4c8b77d) ## Why It's Good For The Game what's the fuckin point of adding support for ert subshuttles if all we get is a kunai ## Changelog :cl: add: Crux-Class Dropship add: Ancon-Class Internship Ship add: Runner-Class Ambulance add: Anvil-Class Dropship fix: ERTs can now actually spawn at outposts /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]>
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