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Buffs the LP hardsuits (#3263)
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- These are their primary gear, they better be good in comparison to
others.

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## About The Pull Request
This buffs the armor values of the LP hardsuits and adds slowdown
reduction and a reagent scanner to the medical hardsuit.
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## Why It's Good For The Game
The Ranger's whole shtick is that it revolves around the faux ert team.
they have little in the way of guns so their hardsuits are important.
They were meant to stay in level with other similar hardsuits but have
remained unmaintained.
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## Changelog

:cl:phoaly
balance: Buffed LP hardsuits
/:cl:

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Latentish authored Aug 3, 2024
1 parent c2c97df commit d0b06ed
Showing 1 changed file with 10 additions and 8 deletions.
18 changes: 10 additions & 8 deletions code/game/MapData/shuttles/nanotrasen_ranger.dm
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp
resistance_flags = null
max_heat_protection_temperature = null
slowdown = 1.2
supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION

/obj/item/clothing/head/helmet/space/hardsuit/ert/lp
armor = list("melee" = 50, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 60, "fire" = 50, "acid" = 80)
Expand All @@ -111,57 +111,59 @@
max_heat_protection_temperature = null

/obj/item/clothing/suit/space/hardsuit/ert/lp/sec
armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
armor = list("melee" = 40, "bullet" = 40, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 40, "acid" = 40)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/sec
name = "Loss Prevention Security Hardsuit"
desc = "The best of the best security staff get assigned to the ERT. Second best are given this Hardsuit as a part of the LP Team."
icon_state = "ert_security"
item_state = "ert_security"

/obj/item/clothing/head/helmet/space/hardsuit/ert/lp/sec
armor = list("melee" = 35, "bullet" = 20, "laser" = 30,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
armor = list("melee" = 40, "bullet" = 40, "laser" = 20,"energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 40, "acid" = 40)
hardsuit_type = "ert_security"
name = "Loss Prevention Security Hardsuit Helmet"
desc = "The helmet that comes attached to the LP Team Security Hardsuit."
icon_state = "hardsuit0-ert_security"
item_state = "hardsuit0-ert_security"

/obj/item/clothing/suit/space/hardsuit/ert/lp/engi
armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
armor = list("melee" = 30, "bullet" = 20, "laser" = 30, "energy" = 30, "bomb" = 25, "bio" = 100, "rad" = 75, "fire" = 90, "acid" = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/engi
name = "Loss Prevention Engineering Hardsuit"
desc = "The best of the best engineering staff get assigned to the ERT. Second best are given this Hardsuit as a part of the LP Team."
icon_state = "ert_engineer"
item_state = "ert_engineer"

/obj/item/clothing/head/helmet/space/hardsuit/ert/lp/engi
armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
armor = list("melee" = 38, "bullet" = 20, "laser" = 30, "energy" = 30, "bomb" = 25, "bio" = 100, "rad" = 75, "fire" = 90, "acid" = 75)
name = "Loss Prevention Engineering Hardsuit Helmet"
desc = "The helmet that comes attached to the LP Team Engineering Hardsuit."
icon_state = "hardsuit0-ert_engineer"
item_state = "hardsuit0-ert_engineer"
hardsuit_type = "ert_engineer"

/obj/item/clothing/suit/space/hardsuit/ert/lp/med
armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/med
name = "Loss Prevention Medical Hardsuit"
desc = "The best of the best medical staff get assigned to the ERT. Second best are given this Hardsuit as a part of the LP Team."
icon_state = "ert_medical"
item_state = "ert_medical"
slowdown = 0.5

/obj/item/clothing/head/helmet/space/hardsuit/ert/lp/med
armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60)
name = "Loss Prevention Medical Hardsuit Helmet"
desc = "The helmet that comes attached to the LP Team Medical Hardsuit."
icon_state = "hardsuit0-ert_medical"
item_state = "hardsuit0-ert_medical"
hardsuit_type = "ert_medical"
clothing_flags = SCAN_REAGENTS

/obj/item/clothing/head/helmet/space/hardsuit/lp
name = "RIG heatsuit helmet"
desc = "The helmet to the RIG heat suit. It's packed with heat diverting materials, coolant pipes, and a two inch thick face screen."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
armor = list("melee" = 5, "bullet" = 5, "laser" = 1, "energy" = 1, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF | FIRE_PROOF
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