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Compactification of survivor loot (#2976)
## About The Pull Request default whitesands hermits now pull from the "survivor" loot variant rather than no loot variant hunters spawning now actually delete the old hermit mob, rather than committing mitosis hermit loot has been compactified, defaults are now declared in the object rather than initialize, and variant-specific loot now uses a switch statement fixes a bug where non-gunslinger hermits had their pockets overwritten with default equipment, they will now sometimes have goliath steaks, cash (for melee hermits) or .300 BLK strippers (hunters) in their pockets reduces the cash bundle melee hermits can drop from a medium random (500-3000) to small random (100-500) bundle since they are quite common. This can be reduced further if deemed necessary. ## Why It's Good For The Game babe it's 3:00 PM time for your code scrunching ## Changelog :cl: fix: melee hermits now pull from the "survivor" loot variant rather than no loot variant fix: hermits can no longer commit mitosis tweak: hermit loot has been compactified, defaults are now declared in the object rather than initialize, and variant-specific loot now uses a switch statement fix: all hermits now have pocket loot randomized as intended tweak: reduces the cash bundle melee hermits can drop from a medium random (500-3000) to small random (100-500) bundle since they are quite common /:cl: Signed-off-by: Theos <[email protected]>
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