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New Waste Ruin: Abandoned Miskilamo Shipbreaking Yard (#3136)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request New wasteplanet ruin, an abandoned shipbreaking yard owned by Miskilamo ![yardreal4](https://github.com/shiptest-ss13/Shiptest/assets/90987989/152420c3-8ab3-4821-84de-0b7f81b9236a) ![yardreal3](https://github.com/shiptest-ss13/Shiptest/assets/90987989/5b391f45-c153-4c66-b291-0cf4e49ca8bd) ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/ba243059-a2c2-4e7f-9d7c-4926d1a4d2c4) ![yardmap2](https://github.com/shiptest-ss13/Shiptest/assets/90987989/08f6c0fc-bbe4-4299-ab5a-961c2ab7b0ca) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Waste ruins are needed, I think! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: New wasteplanet ruin, the abandoned Miskilamo shipbreaking yard! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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