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Constructable Suit Storage Units (#3027)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Suit storage units now have circuit boards and require four microlasers, and can be constructed and deconstructed like most machines. Better microlasers reduce how long decontamination takes. Adds examine messages for stock part efficiency and locks. Adds suit storage units boards to Industrial engineering. Changes the span classes to macros ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> This should improve quality of life in how you want to layout your ship with being able to freely move the suit storage units around , or install more as needed instead of just permanently destroying them. ## Changelog :cl: add: Suit Storage Unit construction add: Added suit storage unit circuit boards to industrial engineering tech tweak: Suit storage unit examines tweak: span class to span macros in suit_storage.dm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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