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Swaps armor values on survivor and explorer armor so survivor armor i…
…sn't better (#3043) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Survivor armor now gets the current explorer armor base armor values (10/0/0/10) Explorer armor now gets slightly reduced survivor armor base values (15/10/10/10) Both keep their old non-physical armor values since the survivor suit's are already worse (rarely matters outside explosion resistance) ## Why It's Good For The Game Explorer suits are significantly rarer than survivor suits on account of not coming from hermits (guaranteed drop) Also why is the scrapheap challenge armor just straight better ??? ## Changelog :cl: balance: the shoddy survivor suits found on hermits are now actually worse than the EXOCOM explorer suits /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
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