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Nerfs legion core implanting to not be an aheal (#2590)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The legion core implant now gives you a potent heal of all four damage types (-100 brute -100 burn -50 tox -50 oxy) instead of a literal aheal. It now also deals 10 clone damage as a drawback to organics/FBPS (IPCS excluded because they cant use clone damage medicine). Due to how adjustBruteLoss and adjustBurnLoss work, the implanted core no longer heals mechanical bodyparts, making it mostly useless for IPCs and FBPs only healing oxygen and toxin damage. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game 1. Player accessible aheals are not good and encourage exploiting to cure ailments or gain an advantage. 2. Synthetics could use self-surgery to implant legion cores on the go for a safety net heal. While not necessarily bad, it was insanely powerful as an aheal and negated the requirement of stabilizing the core and getting another person to put it in you. 3. It had literally no drawbacks. A strong consumable healing ability is cool, but it should come with a cost. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: legion core implanting no longer aheals you on use add: legion core implant now just does a potent organic heal with minor clone damage when used /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zevo <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]>
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