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Syndi suit balance (#2600)
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## About The Pull Request

Reverts an unintended buff to some ruins with syndicate hard suits and
makes them the lesser hard suit again
Cleans up some redundant code
Fixes the description for the Ramzi Clique hardsuit
Kills the owl suit cause he looked at my funny (and also cruft)
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## Why It's Good For The Game

Blood red hard suit should mostly be reserved for its faction.

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## Changelog

:cl:
balance: reverts some blood red hard suits back to ramzi
/:cl:

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FalloutFalcon authored Jan 29, 2024
1 parent 7d193fc commit dada3c6
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Showing 4 changed files with 7 additions and 38 deletions.
2 changes: 1 addition & 1 deletion _maps/RandomRuins/JungleRuins/jungle_demon.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -515,7 +515,7 @@
/obj/effect/decal/cleanable/dirt,
/obj/machinery/suit_storage_unit/inherit,
/obj/item/tank/internals/oxygen/red,
/obj/item/clothing/suit/space/hardsuit/syndi,
/obj/item/clothing/suit/space/hardsuit/syndi/ramzi,
/obj/item/clothing/mask/gas/syndicate,
/turf/open/floor/plasteel/dark,
/area/ruin/powered)
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Original file line number Diff line number Diff line change
Expand Up @@ -637,7 +637,7 @@
/area/overmap_encounter/planetoid/cave/explored)
"KT" = (
/obj/structure/safe/floor,
/obj/item/clothing/suit/space/hardsuit/syndi,
/obj/item/clothing/suit/space/hardsuit/syndi/ramzi,
/obj/item/documents/syndicate,
/turf/open/floor/plating{
icon_state = "panelscorched";
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2 changes: 1 addition & 1 deletion _maps/RandomRuins/SpaceRuins/onehalf.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -920,7 +920,7 @@
/obj/structure/safe/floor,
/obj/item/tank/internals/oxygen/red,
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/suit/space/hardsuit/syndi,
/obj/item/clothing/suit/space/hardsuit/syndi/ramzi,
/obj/item/reagent_containers/food/drinks/bottle/rum,
/obj/item/reagent_containers/food/drinks/bottle/rum,
/obj/item/folder/syndicate/mining,
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39 changes: 4 additions & 35 deletions code/modules/clothing/spacesuits/hardsuit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -423,17 +423,17 @@
//Ramzi Syndie suit
/obj/item/clothing/head/helmet/space/hardsuit/syndi/ramzi
name = "rusted-red hardsuit helmet"
desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Gorlex Marauders."
alt_desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in combat mode. Manufactured by Gorlex Marauders."
desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Ramzi Clique."
alt_desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in combat mode. Manufactured by Ramzi Clique."
icon_state = "hardsuit1-ramzi"
item_state = "hardsuit1-ramzi"
hardsuit_type = "ramzi"
armor = list("melee" = 35, "bullet" = 25, "laser" = 20,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)

/obj/item/clothing/suit/space/hardsuit/syndi/ramzi
name = "rusted-red hardsuit"
desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Gorlex Marauders."
alt_desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in combat mode. Manufactured by Gorlex Marauders."
desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Ramzi Clique."
alt_desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in combat mode. Manufactured by Ramzi Clique."
icon_state = "hardsuit1-ramzi"
item_state = "hardsuit1-ramzi"
hardsuit_type = "ramzi"
Expand All @@ -452,7 +452,6 @@
icon_state = "hardsuit1-sbg"
item_state = "hardsuit1-sbg"
hardsuit_type = "sbg"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)

/obj/item/clothing/suit/space/hardsuit/syndi/sbg
name = "beige-red hardsuit"
Expand All @@ -464,10 +463,6 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/sbg
lightweight = 1
jetpack = null
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
combat_slowdown = 0
jetpack = null


//Hardliner Syndie suit
/obj/item/clothing/head/helmet/space/hardsuit/syndi/hl
Expand All @@ -477,7 +472,6 @@
icon_state = "hardsuit1-hl"
item_state = "hardsuit1-hl"
hardsuit_type = "hl"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)

/obj/item/clothing/suit/space/hardsuit/syndi/hl
name = "white-red hardsuit"
Expand All @@ -489,9 +483,6 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/hl
lightweight = 1
jetpack = null
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
combat_slowdown = 0
jetpack = null


//Elite Syndie suit
Expand Down Expand Up @@ -530,28 +521,6 @@
/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug

//The Owl Hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
name = "owl hardsuit helmet"
desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in travel mode."
alt_desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in combat mode."
icon_state = "hardsuit0-owl"
item_state = "s_helmet"
hardsuit_type = "owl"
visor_flags_inv = 0
visor_flags = 0
on = FALSE
full_retraction = TRUE

/obj/item/clothing/suit/space/hardsuit/syndi/owl
name = "owl hardsuit"
desc = "A dual-mode advanced hardsuit designed for any crime-fighting situation. It is in travel mode."
alt_desc = "A dual-mode advanced hardsuit designed for any crime-fighting situation. It is in combat mode."
icon_state = "hardsuit1-owl"
item_state = "s_suit"
hardsuit_type = "owl"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl

//Cybersun Hardsuit
/obj/item/clothing/suit/space/hardsuit/syndi/cybersun
name = "neutron-star combat hardsuit"
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