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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gonna try this out to see if it improves how Kepori actually feel. I don't really think straight up taking more damage is an interesting downside, considering their only upside was being a little faster. This also greatly lowers the movespeed modifier. Personally I don't really think it's a good idea to have a straight numbers modifier as a nerf like this, considering we balance things without even thinking about this. Projectiles and mob attacks do a high amount of damage, and it's all but guaranteed to break or completely disable a limb in one hit. With limb armor being fairly rare to come by, and the area a projectile/melee targets having RNG on where they actually hit, it's not actually that interesting. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: balance: Removed Kepori damage modifiers. balance: Decreased Kepori move speed modifier. (They are still a bit faster than average) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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