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Reduces the chance for grenades to go off in your hands (#3441)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This change reduces the probability of a grenade blowing up in one's hands from 15% down to 5%. Please let me know if this probability is too low. I just chose an oddball low number to use. The check was also modified so that the dice roll is only made if a projectile hits a hand holding a grenade. ## Why It's Good For The Game It always felt a little too high of a chance to me. The probability roll happens for _each_ projectile that one gets hit with, and with how often and how rapidly one can be hit in a firefight here, the chance of it blowing up in ones hands goes from being somewhat unlikely to being more likely to happen than not. ![image](https://github.com/user-attachments/assets/4a88545b-768d-480d-b8a1-38df915e1ea2) This calculator gives the probability of the event occurring as being 68% likely, if one were shot 7 times. This is around how many shots it takes to bring someone down, on average, from my anecdotal experience. This currently has the effect of making grenades useful in only a few very specific scenarios. If the probability of this were to go down, it would encourage the use of grenades more, which I feel can enhance fights. ## Changelog :cl: balance: rebalanced the probability of a grenade going off in one's hands /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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