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BG-16 fixes (#3230)
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## About The Pull Request

BG-16 ammo now costs 666 power as intended (I think) down from 1000, so
they get 30 shots instead of not 30 with an advanced/military cell

BG-16 also gets its automatic firemode back since it was lost in the
firemode refactor

## Why It's Good For The Game

fancy gun version gets less shots per cell without doing more damage
when it shouldnt do that

## Changelog

:cl:
fix: the  BG-16 is now as ammo efficient as the BG-12
fix: the BG-16 has automatic fire again
/:cl:

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---------

Signed-off-by: Theos <[email protected]>
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SomeguyManperson authored Jul 23, 2024
1 parent c6a8d10 commit e059da0
Showing 1 changed file with 5 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -52,8 +52,11 @@
item_state = "pgfgun"
w_class = WEIGHT_CLASS_NORMAL

gun_firemodes = list(FIREMODE_SEMIAUTO, FIREMODE_FULLAUTO)
default_firemode = FIREMODE_SEMIAUTO

cell_type = /obj/item/stock_parts/cell/gun/pgf
ammo_type = list(/obj/item/ammo_casing/energy/pgf , /obj/item/ammo_casing/energy/disabler/hitscan)
ammo_type = list(/obj/item/ammo_casing/energy/kalix/pgf , /obj/item/ammo_casing/energy/disabler/hitscan)

/obj/projectile/beam/hitscan/kalix/pgf
name = "concentrated energy"
Expand All @@ -64,7 +67,7 @@
muzzle_flash_color_override = LIGHT_COLOR_ELECTRIC_GREEN
impact_light_color_override = LIGHT_COLOR_ELECTRIC_GREEN

/obj/item/ammo_casing/energy/pgf
/obj/item/ammo_casing/energy/kalix/pgf
projectile_type = /obj/projectile/beam/hitscan/kalix/pgf
fire_sound = 'sound/weapons/gun/energy/kalixsmg.ogg'
delay = 1
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